move "first update" stuff into ScreenGameplay::BeginScreen

This commit is contained in:
Glenn Maynard
2006-01-18 20:45:05 +00:00
parent b8ed7366c7
commit 48e9ff0f22
2 changed files with 58 additions and 57 deletions
+1
View File
@@ -100,6 +100,7 @@ public:
ScreenGameplay();
virtual void Init();
virtual ~ScreenGameplay();
virtual void BeginScreen();
virtual void Update( float fDeltaTime );
virtual void Input( const InputEventPlus &input );