rename back -> cancel because "back" conflicts with "background"
This commit is contained in:
@@ -52,9 +52,9 @@ void ScreenStage::Init()
|
||||
m_Out.SetDrawOrder( DRAW_ORDER_TRANSITIONS );
|
||||
this->AddChild( &m_Out );
|
||||
|
||||
m_Back.Load( THEME->GetPathB("Common","back") );
|
||||
m_Back.SetDrawOrder( DRAW_ORDER_TRANSITIONS );
|
||||
this->AddChild( &m_Back );
|
||||
m_Cancel.Load( THEME->GetPathB(m_sName,"cancel") );
|
||||
m_Cancel.SetDrawOrder( DRAW_ORDER_TRANSITIONS );
|
||||
this->AddChild( &m_Cancel );
|
||||
|
||||
/* Prep the new screen once m_In is complete. */
|
||||
this->PostScreenMessage( SM_PrepScreen, m_Overlay->GetTweenTimeLeft() );
|
||||
@@ -147,15 +147,15 @@ void ScreenStage::Update( float fDeltaTime )
|
||||
|
||||
void ScreenStage::MenuBack( PlayerNumber pn )
|
||||
{
|
||||
if( m_In.IsTransitioning() || m_Out.IsTransitioning() || m_Back.IsTransitioning() )
|
||||
if( m_In.IsTransitioning() || m_Out.IsTransitioning() || m_Cancel.IsTransitioning() )
|
||||
return;
|
||||
|
||||
if( !ALLOW_BACK )
|
||||
return;
|
||||
|
||||
this->ClearMessageQueue();
|
||||
m_Back.StartTransitioning( SM_GoToPrevScreen );
|
||||
SOUND->PlayOnce( THEME->GetPathS("Common","back") );
|
||||
m_Cancel.StartTransitioning( SM_GoToPrevScreen );
|
||||
SCREENMAN->PlayCancelSound();
|
||||
|
||||
/* If a Back is buffered while we're prepping the screen (very common), we'll
|
||||
* get it right after the prep finishes. However, the next update will contain
|
||||
|
||||
Reference in New Issue
Block a user