rename back -> cancel because "back" conflicts with "background"
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@@ -508,7 +508,7 @@ void ScreenOptions::Input( const DeviceInput& DeviceI, const InputEventType sele
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{
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/* Allow input when transitioning in (m_In.IsTransitioning()), but ignore it
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* when we're transitioning out. */
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if( m_Back.IsTransitioning() || m_Out.IsTransitioning() || m_fLockInputSecs > 0 )
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if( m_Cancel.IsTransitioning() || m_Out.IsTransitioning() || m_fLockInputSecs > 0 )
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return;
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if( selectType == IET_RELEASE )
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@@ -755,7 +755,7 @@ void ScreenOptions::MenuBack( PlayerNumber pn )
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{
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Screen::MenuBack( pn );
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Back( SM_GoToPrevScreen );
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Cancel( SM_GoToPrevScreen );
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}
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bool ScreenOptions::IsOnLastRow( PlayerNumber pn ) const
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