rename back -> cancel because "back" conflicts with "background"

This commit is contained in:
Chris Danford
2005-03-20 06:14:41 +00:00
parent 1ab61d7dde
commit 48e6cb1a69
27 changed files with 55 additions and 56 deletions
+6 -7
View File
@@ -239,9 +239,9 @@ void ScreenGameplayMultiplayer::Init()
m_Out.SetDrawOrder( DRAW_ORDER_TRANSITIONS );
this->AddChild( &m_Out );
m_Back.Load( THEME->GetPathB("Common","back") );
m_Back.SetDrawOrder( DRAW_ORDER_TRANSITIONS ); // on top of everything else
this->AddChild( &m_Back );
m_Cancel.Load( THEME->GetPathB(m_sName,"cancel") );
m_Cancel.SetDrawOrder( DRAW_ORDER_TRANSITIONS ); // on top of everything else
this->AddChild( &m_Cancel );
@@ -509,8 +509,7 @@ void ScreenGameplayMultiplayer::Input( const DeviceInput& DeviceI, const InputEv
if( type == IET_LEVEL_CHANGED )
return;
if( MenuI.IsValid() &&
!m_Back.IsTransitioning() )
if( MenuI.IsValid() && !m_Cancel.IsTransitioning() )
{
if( MenuI.button == MENU_BUTTON_BACK &&
((!PREFSMAN->m_bDelayedBack && type==IET_FIRST_PRESS) ||
@@ -520,7 +519,7 @@ void ScreenGameplayMultiplayer::Input( const DeviceInput& DeviceI, const InputEv
/* I had battle mode back out on me mysteriously once. -glenn */
LOG->Trace("Player %i went back", MenuI.player+1);
SCREENMAN->PlayBackSound();
SCREENMAN->PlayCancelSound();
/* Hmm. There are a bunch of subtly different ways we can
* tween out:
* 1. Keep rendering the song, and keep it moving. This might
@@ -536,7 +535,7 @@ void ScreenGameplayMultiplayer::Input( const DeviceInput& DeviceI, const InputEv
m_pSoundMusic->StopPlaying();
this->ClearMessageQueue();
m_Back.StartTransitioning( SM_GoToScreenAfterBack );
m_Cancel.StartTransitioning( SM_GoToScreenAfterBack );
return;
}
}