basic lights support
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@@ -29,7 +29,7 @@
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#include "RageTextureManager.h"
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#include "UnlockSystem.h"
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#include "ProductInfo.h"
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//#include "NetworkManager.h"
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#include "LightsManager.h"
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#define LOGO_ON_COMMAND THEME->GetMetric("ScreenTitleMenu","LogoOnCommand")
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@@ -62,7 +62,6 @@ ScreenTitleMenu::ScreenTitleMenu( CString sClassName ) : ScreenSelect( sClassNam
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{
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LOG->Trace( "ScreenTitleMenu::ScreenTitleMenu()" );
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// Don't show screen title menu (says "Press Start")
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// if there are 0 credits and inserted and CoinMode is pay.
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if( PREFSMAN->m_iCoinMode == COIN_PAY &&
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@@ -78,6 +77,9 @@ ScreenTitleMenu::ScreenTitleMenu( CString sClassName ) : ScreenSelect( sClassNam
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* things stinks ... */
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GAMESTATE->Reset();
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LIGHTSMAN->SetLightMode( LIGHTMODE_JOINING ); // do this after Reset!
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CodeDetector::RefreshCacheItems();
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m_sprLogo.Load( THEME->GetPathToG(ssprintf("ScreenLogo %s",GAMESTATE->GetCurrentGameDef()->m_szName)) );
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