basic lights support

This commit is contained in:
Chris Danford
2003-11-16 04:45:12 +00:00
parent 38ec8ca856
commit 48d5a78429
20 changed files with 397 additions and 2 deletions
+4 -2
View File
@@ -29,7 +29,7 @@
#include "RageTextureManager.h"
#include "UnlockSystem.h"
#include "ProductInfo.h"
//#include "NetworkManager.h"
#include "LightsManager.h"
#define LOGO_ON_COMMAND THEME->GetMetric("ScreenTitleMenu","LogoOnCommand")
@@ -62,7 +62,6 @@ ScreenTitleMenu::ScreenTitleMenu( CString sClassName ) : ScreenSelect( sClassNam
{
LOG->Trace( "ScreenTitleMenu::ScreenTitleMenu()" );
// Don't show screen title menu (says "Press Start")
// if there are 0 credits and inserted and CoinMode is pay.
if( PREFSMAN->m_iCoinMode == COIN_PAY &&
@@ -78,6 +77,9 @@ ScreenTitleMenu::ScreenTitleMenu( CString sClassName ) : ScreenSelect( sClassNam
* things stinks ... */
GAMESTATE->Reset();
LIGHTSMAN->SetLightMode( LIGHTMODE_JOINING ); // do this after Reset!
CodeDetector::RefreshCacheItems();
m_sprLogo.Load( THEME->GetPathToG(ssprintf("ScreenLogo %s",GAMESTATE->GetCurrentGameDef()->m_szName)) );