unused
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@@ -170,8 +170,6 @@ void ScreenJoinMultiplayer::UpdatePlayerStatus( bool bFirstUpdate )
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{
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FOREACH_MultiPlayer( p )
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{
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InputDevice id = InputMapper::MultiPlayerToInputDevice( p );
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InputDeviceState idsOld = m_InputDeviceState[p];
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bool bWasConnected = idsOld == InputDeviceState_Connected;
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