From 48911f15722189ad1ce24972815501e6a44e6064 Mon Sep 17 00:00:00 2001 From: Chris Danford Date: Tue, 15 Feb 2005 21:58:35 +0000 Subject: [PATCH] fix VC7 warnings --- stepmania/src/Player.cpp | 2 +- stepmania/src/RollingNumbers.cpp | 6 +++--- stepmania/src/ScoreDisplayNormal.cpp | 12 +++++++----- 3 files changed, 11 insertions(+), 9 deletions(-) diff --git a/stepmania/src/Player.cpp b/stepmania/src/Player.cpp index d8bcad6e95..e980a96df1 100644 --- a/stepmania/src/Player.cpp +++ b/stepmania/src/Player.cpp @@ -705,7 +705,7 @@ void Player::HandleStep( int col, const RageTimer &tm ) if( iLbs != 0 ) { int iNumTracksHeld = 0; - for( unsigned t=0; tGetCurrentStyle()->StyleInputToGameInput( StyleI ); diff --git a/stepmania/src/RollingNumbers.cpp b/stepmania/src/RollingNumbers.cpp index 742c56c558..950360711c 100644 --- a/stepmania/src/RollingNumbers.cpp +++ b/stepmania/src/RollingNumbers.cpp @@ -26,9 +26,9 @@ void RollingNumbers::LoadFromNode( const CString& sDir, const XNode* pNode ) pNode->GetAttrValue( "Format", m_sFormat ); pNode->GetAttrValue( "ApproachSeconds", m_fApproachSeconds ); - int iTargetNumber; - if( pNode->GetAttrValue( "TargetNumber", iTargetNumber ) ) - SetTargetNumber( iTargetNumber ); + float fTargetNumber; + if( pNode->GetAttrValue( "TargetNumber", fTargetNumber ) ) + SetTargetNumber( fTargetNumber ); UpdateText(); } diff --git a/stepmania/src/ScoreDisplayNormal.cpp b/stepmania/src/ScoreDisplayNormal.cpp index 265e7419d5..3bea676b54 100644 --- a/stepmania/src/ScoreDisplayNormal.cpp +++ b/stepmania/src/ScoreDisplayNormal.cpp @@ -36,6 +36,8 @@ void ScoreDisplayNormal::Init( const PlayerState* pPlayerState ) void ScoreDisplayNormal::SetScore( int iNewScore ) { + float fScore = (float)iNewScore; + // TODO: Remove use of PlayerNumber. PlayerNumber pn = m_pPlayerState->m_PlayerNumber; @@ -53,21 +55,21 @@ void ScoreDisplayNormal::SetScore( int iNewScore ) // nothing to do break; case PlayerOptions::SCORING_SUBTRACT: - iNewScore = iMaxScore - ( iCurMaxScore - iNewScore ); + fScore = iMaxScore - ( iCurMaxScore - fScore ); break; case PlayerOptions::SCORING_AVERAGE: if( iCurMaxScore == 0 ) // don't divide by zero fats { - iNewScore = 0; + fScore = 0; } else { - float fScoreRatio = iNewScore / (float)iCurMaxScore; - iNewScore = fScoreRatio * iMaxScore; + float fScoreRatio = fScore / (float)iCurMaxScore; + fScore = fScoreRatio * iMaxScore; } } - m_text.SetTargetNumber( iNewScore ); + m_text.SetTargetNumber( fScore ); } /*