fixed: * Using autoplayer at all results in an 'E' grade.

This commit is contained in:
Bruno Figueiredo
2002-07-31 04:59:49 +00:00
parent 0214345076
commit 488798fef6
3 changed files with 8 additions and 6 deletions
+2 -2
View File
@@ -122,7 +122,7 @@ ScreenGameplay::ScreenGameplay()
GAMESTATE->m_bUsedAutoPlayer &= PREFSMAN->m_bAutoPlay;
GAMESTATE->m_bUsedAutoPlayer |= PREFSMAN->m_bAutoPlay;
m_bChangedOffsetOrBPM = false;
@@ -676,7 +676,7 @@ void ScreenGameplay::Input( const DeviceInput& DeviceI, const InputEventType typ
{
case DIK_F8:
PREFSMAN->m_bAutoPlay = !PREFSMAN->m_bAutoPlay;
GAMESTATE->m_bUsedAutoPlayer &= PREFSMAN->m_bAutoPlay;
GAMESTATE->m_bUsedAutoPlayer |= PREFSMAN->m_bAutoPlay;
m_textDebug.SetText( ssprintf("Autoplayer %s.", (PREFSMAN->m_bAutoPlay ? "ON" : "OFF")) );
m_textDebug.SetDiffuseColor( D3DXCOLOR(1,1,1,1) );
m_textDebug.StopTweening();