Readded texture stretch, texture dither, and 16 bit textures.
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@@ -77,7 +77,7 @@ RageTexture* RageTextureManager::LoadTexture( CString sTexturePath )
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// if( sExt == "avi" || sExt == "mpg" || sExt == "mpeg" )
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// pTexture = new RageMovieTexture( sTexturePath );
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// else
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pTexture = new RageBitmapTexture( sTexturePath );
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pTexture = new RageBitmapTexture( sTexturePath, RageTexturePrefs() );
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LOG->Trace( "RageTextureManager: Finished loading '%s'.", sTexturePath.GetString() );
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@@ -179,7 +179,7 @@ void RageTextureManager::ReloadAll()
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{
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RageTexture* pTexture = i->second;
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pTexture->Reload(); // this is not entirely correct. Hints are lost! XXX
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pTexture->Reload( RageTexturePrefs() ); // this is not entirely correct. Hints are lost! XXX
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}
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}
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