Readded texture stretch, texture dither, and 16 bit textures.
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@@ -22,11 +22,12 @@
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//-----------------------------------------------------------------------------
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// RageTexture constructor
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//-----------------------------------------------------------------------------
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RageTexture::RageTexture( const CString &sFilePath )
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RageTexture::RageTexture( CString sFilePath, RageTexturePrefs prefs )
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{
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// LOG->Trace( "RageTexture::RageTexture()" );
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m_sFilePath = sFilePath;
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m_prefs = prefs;
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m_iRefCount = 1;
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m_iSourceWidth = m_iSourceHeight = 0;
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