Readded texture stretch, texture dither, and 16 bit textures.
This commit is contained in:
@@ -174,7 +174,11 @@ void Background::LoadFromSong( Song* pSong )
|
||||
// loader would have no way of knowing that the image, seeming to use the
|
||||
// alpha layer, actually doesn't since it's the back-most image. Hmm.)
|
||||
Sprite sprDummy;
|
||||
sprDummy.Load( sSongBackgroundPath, true, 4, 0, true, false );
|
||||
RageTexturePrefs prefs;
|
||||
prefs.bForceReload = true;
|
||||
prefs.iMipMaps = 1;
|
||||
prefs.bDither = true;
|
||||
sprDummy.Load( sSongBackgroundPath, prefs );
|
||||
|
||||
{
|
||||
BGAnimation *pTempBGA = new BGAnimation;
|
||||
|
||||
Reference in New Issue
Block a user