Readded texture stretch, texture dither, and 16 bit textures.

This commit is contained in:
Chris Danford
2002-11-14 01:26:19 +00:00
parent 9d68ff5d7b
commit 487b4e9527
16 changed files with 293 additions and 131 deletions
+5 -1
View File
@@ -174,7 +174,11 @@ void Background::LoadFromSong( Song* pSong )
// loader would have no way of knowing that the image, seeming to use the
// alpha layer, actually doesn't since it's the back-most image. Hmm.)
Sprite sprDummy;
sprDummy.Load( sSongBackgroundPath, true, 4, 0, true, false );
RageTexturePrefs prefs;
prefs.bForceReload = true;
prefs.iMipMaps = 1;
prefs.bDither = true;
sprDummy.Load( sSongBackgroundPath, prefs );
{
BGAnimation *pTempBGA = new BGAnimation;