Make texture policies explicit.

Never keep banner textures loaded.  We'll be using enough memory with
the preloads, and it's not needed.
This commit is contained in:
Glenn Maynard
2003-06-10 19:24:00 +00:00
parent 8d06cc4069
commit 48770fb2a0
5 changed files with 91 additions and 23 deletions
+1
View File
@@ -44,6 +44,7 @@ bool Banner::Load( RageTextureID ID )
m_fPercentScrolling = 0;
m_bScrolling = false;
TEXTUREMAN->VolatileTexture( ID );
return CroppedSprite::Load( ID );
};