Make texture policies explicit.
Never keep banner textures loaded. We'll be using enough memory with the preloads, and it's not needed.
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@@ -44,6 +44,7 @@ bool Banner::Load( RageTextureID ID )
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m_fPercentScrolling = 0;
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m_bScrolling = false;
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TEXTUREMAN->VolatileTexture( ID );
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return CroppedSprite::Load( ID );
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};
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