diff --git a/stepmania/src/ScreenNetRoom.cpp b/stepmania/src/ScreenNetRoom.cpp index 59ac2042cc..078634c3a8 100644 --- a/stepmania/src/ScreenNetRoom.cpp +++ b/stepmania/src/ScreenNetRoom.cpp @@ -28,6 +28,12 @@ AutoScreenMessage( SM_BackFromRoomName ) AutoScreenMessage( SM_BackFromRoomDesc ) AutoScreenMessage( SM_BackFromRoomPass ) AutoScreenMessage( SM_BackFromReqPass ) +AutoScreenMessage( SM_RoomInfoRetract ) +AutoScreenMessage( SM_RoomInfoDeploy ) + +static LocalizedString ENTER_ROOM_DESCRIPTION ("ScreenNetRoom","Enter a description for the room:"); +static LocalizedString ENTER_ROOM_PASSWORD ("ScreenNetRoom","Enter a password for the room (blank, no password):"); +static LocalizedString ENTER_ROOM_REQPASSWORD ("ScreenNetRoom","Enter Room's Password:"); REGISTER_SCREEN_CLASS( ScreenNetRoom ); @@ -55,15 +61,15 @@ void ScreenNetRoom::Init() SET_XY_AND_ON_COMMAND( m_textTitle ); this->AddChild( &m_textTitle); - m_RoomWheel.Load("RoomWheel"); m_RoomWheel.SetName( "RoomWheel" ); + m_RoomWheel.Load( "RoomWheel" ); m_RoomWheel.BeginScreen(); - SET_XY( m_RoomWheel ); + SET_XY_AND_ON_COMMAND( m_RoomWheel ); this->AddChild( &m_RoomWheel ); - ON_COMMAND( m_RoomWheel ); - m_roomInfo.Load("RoomInfoDisplay"); - m_roomInfo.SetDrawOrder(1); + m_roomInfo.SetName( "RoomInfoDisplay" ); + m_roomInfo.Load( "RoomInfoDisplay" ); + m_roomInfo.SetDrawOrder( 1 ); this->AddChild( &m_roomInfo ); this->SortByDrawOrder(); @@ -78,9 +84,6 @@ void ScreenNetRoom::Input( const InputEventPlus &input ) ScreenNetSelectBase::Input( input ); } -static LocalizedString ENTER_ROOM_DESCRIPTION ("ScreenNetRoom","Enter a description for the room:"); -static LocalizedString ENTER_ROOM_PASSWORD ("ScreenNetRoom","Enter a password for the room (blank, no password):"); -static LocalizedString ENTER_ROOM_REQPASSWORD ("ScreenNetRoom","Enter Room's Password:"); void ScreenNetRoom::HandleScreenMessage( const ScreenMessage SM ) { if( SM == SM_GoToPrevScreen ) @@ -254,9 +257,7 @@ void ScreenNetRoom::MenuLeft( const InputEventPlus &input ) void ScreenNetRoom::MenuRight( const InputEventPlus &input ) { if( input.type == IET_FIRST_PRESS ) - { m_RoomWheel.Move(1); - } ScreenNetSelectBase::MenuRight( input.MenuI.player ); }