add incomplete BPM handling
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@@ -190,6 +190,8 @@ bool KSFLoader::LoadFromDir( CString sDir, Song &out )
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if( !bResult )
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RageException::Throw( "Error opening file '%s'.", sPath.c_str() );
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float BPMPos2 = -1, BPM2 = -1;
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for( i=0; i < msd.GetNumValues(); i++ )
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{
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const MsdFile::value_t &sParams = msd.GetValue(i);
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@@ -252,8 +254,11 @@ bool KSFLoader::LoadFromDir( CString sDir, Song &out )
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}
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else if( 0==stricmp(sValueName,"BPM") )
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out.AddBPMSegment( BPMSegment(0, (float)atof(sParams[1])) );
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out.AddBPMSegment( BPMSegment(0, (float)atof(sParams[1])) );
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else if( 0==stricmp(sValueName,"BPM2") )
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BPM2 = float(atof(sParams[1]));
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else if( 0==stricmp(sValueName,"BUNKI") )
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BPMPos2 = float(atof(sParams[1])) / 100.0f;
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else if( 0==stricmp(sValueName,"STARTTIME") )
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out.m_fBeat0OffsetInSeconds = -(float)atof(sParams[1])/100;
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else if( 0==stricmp(sValueName,"TICKCOUNT") ||
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@@ -264,6 +269,17 @@ bool KSFLoader::LoadFromDir( CString sDir, Song &out )
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LOG->Trace( "Unexpected value named '%s'", sValueName.c_str() );
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}
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/* This doesn't work yet: we also need to move the data around, I think, and
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* we should handle more than one BPM change. */
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if( BPM2 > 0 && BPMPos2 > 0 )
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{
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const float BeatsPerSecond = out.GetBPMAtBeat(0) / 60.0f;
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const float beat = BPMPos2 * BeatsPerSecond;
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LOG->Trace("BPM %f, BPS %f, BPMPos2 %f, beat %f",
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out.GetBPMAtBeat(0), BeatsPerSecond, BPMPos2, beat);
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out.AddBPMSegment( BPMSegment(beat, BPM2) );
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}
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// search for music with song in the file name
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CStringArray arrayPossibleMusic;
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GetDirListing( out.GetSongDir() + CString("song.mp3"), arrayPossibleMusic );
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