CourseType is optional for GetCustomDifficulty().
Sync up Midi's theme changes.
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@@ -135,6 +135,18 @@ function Actor:Center()
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self:y(SCREEN_CENTER_Y);
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self:y(SCREEN_CENTER_Y);
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end;
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end;
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-- SSC Additions
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local DropBezier =
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{
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0 , 0,
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8/16 , 1,
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12/16 , 0.5,
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16/16 , 1,
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}
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function Actor:drop(t)
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self:tween( t, "TweenType_Bezier", DropBezier );
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end
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-- (c) 2006 Glenn Maynard
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-- (c) 2006 Glenn Maynard
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-- All rights reserved.
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-- All rights reserved.
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--
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--
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@@ -40,10 +40,10 @@ local t = Def.ActorFrame {
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return
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return
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end; --]]
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end; --]]
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TwentyFiveMilestoneCommand=function(self,parent)
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TwentyFiveMilestoneCommand=function(self,parent)
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(cmd(rotationz,125;decelerate,0.125;rotationz,0))(self);
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(cmd(zoom,1.25;drop,0.325;zoom,1))(self);
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end;
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end;
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ToastyAchievedMessageCommand=function(self,parent)
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ToastyAchievedMessageCommand=function(self,parent)
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(cmd(stopeffect;spin;effectperiod,1))(self);
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(cmd(pulse;effectperiod,1))(self);
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end;
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end;
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ComboCommand=function(self, param)
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ComboCommand=function(self, param)
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local iCombo = param.Misses or param.Combo;
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local iCombo = param.Misses or param.Combo;
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+1
-1
@@ -141,7 +141,7 @@ RString GetCustomDifficulty( StepsType st, Difficulty dc, CourseType ct )
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}
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}
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}
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}
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LuaFunction( GetCustomDifficulty, GetCustomDifficulty(Enum::Check<StepsType>(L,1), Enum::Check<Difficulty>(L, 2), Enum::Check<CourseType>(L, 3)) );
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LuaFunction( GetCustomDifficulty, GetCustomDifficulty(Enum::Check<StepsType>(L,1), Enum::Check<Difficulty>(L, 2), Enum::Check<CourseType>(L, 3, true)) );
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RString CustomDifficultyToLocalizedString( const RString &sCustomDifficulty )
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RString CustomDifficultyToLocalizedString( const RString &sCustomDifficulty )
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{
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{
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