No longer store #NOTES in cache.

Use the #STEPFILENAME tag to access the files
as appropriate.

To the betting pool fans: file cache version is 192.
This commit is contained in:
Jason Felds
2011-07-17 16:06:40 -04:00
parent bd9e7fa3c4
commit 48226f2027
26 changed files with 900 additions and 536 deletions
+281 -206
View File
@@ -170,6 +170,238 @@ Difficulty DwiCompatibleStringToDifficulty( const RString& sDC )
else return Difficulty_Invalid;
}
static StepsType GetTypeFromMode(const RString &mode)
{
if( mode == "SINGLE" )
return StepsType_dance_single;
else if( mode == "DOUBLE" )
return StepsType_dance_double;
else if( mode == "COUPLE" )
return StepsType_dance_couple;
else if( mode == "SOLO" )
return StepsType_dance_solo;
ASSERT_M(0, "Unrecognized DWI notes format " + mode + "!");
return StepsType_Invalid; // just in case.
}
static NoteData ParseNoteData(RString &step1, RString &step2,
Steps &out, const RString &path)
{
g_mapDanceNoteToNoteDataColumn.clear();
switch( out.m_StepsType )
{
case StepsType_dance_single:
g_mapDanceNoteToNoteDataColumn[DANCE_NOTE_PAD1_LEFT] = 0;
g_mapDanceNoteToNoteDataColumn[DANCE_NOTE_PAD1_DOWN] = 1;
g_mapDanceNoteToNoteDataColumn[DANCE_NOTE_PAD1_UP] = 2;
g_mapDanceNoteToNoteDataColumn[DANCE_NOTE_PAD1_RIGHT] = 3;
break;
case StepsType_dance_double:
case StepsType_dance_couple:
g_mapDanceNoteToNoteDataColumn[DANCE_NOTE_PAD1_LEFT] = 0;
g_mapDanceNoteToNoteDataColumn[DANCE_NOTE_PAD1_DOWN] = 1;
g_mapDanceNoteToNoteDataColumn[DANCE_NOTE_PAD1_UP] = 2;
g_mapDanceNoteToNoteDataColumn[DANCE_NOTE_PAD1_RIGHT] = 3;
g_mapDanceNoteToNoteDataColumn[DANCE_NOTE_PAD2_LEFT] = 4;
g_mapDanceNoteToNoteDataColumn[DANCE_NOTE_PAD2_DOWN] = 5;
g_mapDanceNoteToNoteDataColumn[DANCE_NOTE_PAD2_UP] = 6;
g_mapDanceNoteToNoteDataColumn[DANCE_NOTE_PAD2_RIGHT] = 7;
break;
case StepsType_dance_solo:
g_mapDanceNoteToNoteDataColumn[DANCE_NOTE_PAD1_LEFT] = 0;
g_mapDanceNoteToNoteDataColumn[DANCE_NOTE_PAD1_UPLEFT] = 1;
g_mapDanceNoteToNoteDataColumn[DANCE_NOTE_PAD1_DOWN] = 2;
g_mapDanceNoteToNoteDataColumn[DANCE_NOTE_PAD1_UP] = 3;
g_mapDanceNoteToNoteDataColumn[DANCE_NOTE_PAD1_UPRIGHT] = 4;
g_mapDanceNoteToNoteDataColumn[DANCE_NOTE_PAD1_RIGHT] = 5;
break;
DEFAULT_FAIL( out.m_StepsType );
}
NoteData newNoteData;
newNoteData.SetNumTracks( g_mapDanceNoteToNoteDataColumn.size() );
for( int pad=0; pad<2; pad++ ) // foreach pad
{
RString sStepData;
switch( pad )
{
case 0:
sStepData = step1;
break;
case 1:
if( step2 == "" ) // no data
continue; // skip
sStepData = step2;
break;
DEFAULT_FAIL( pad );
}
sStepData.Replace("\n", "");
sStepData.Replace("\r", "");
sStepData.Replace("\t", "");
sStepData.Replace(" ", "");
double fCurrentBeat = 0;
double fCurrentIncrementer = 1.0/8 * BEATS_PER_MEASURE;
for( size_t i=0; i<sStepData.size(); )
{
char c = sStepData[i++];
switch( c )
{
// begins a series
case '(':
fCurrentIncrementer = 1.0/16 * BEATS_PER_MEASURE;
break;
case '[':
fCurrentIncrementer = 1.0/24 * BEATS_PER_MEASURE;
break;
case '{':
fCurrentIncrementer = 1.0/64 * BEATS_PER_MEASURE;
break;
case '`':
fCurrentIncrementer = 1.0/192 * BEATS_PER_MEASURE;
break;
// ends a series
case ')':
case ']':
case '}':
case '\'':
case '>':
fCurrentIncrementer = 1.0/8 * BEATS_PER_MEASURE;
break;
default: // this is a note character
{
if( c == '!' )
{
LOG->UserLog(
"Song file",
path,
"has an unexpected character: '!'." );
continue;
}
bool jump = false;
if( c == '<' )
{
/* Arr. Is this a jump or a 1/192 marker? */
if( Is192( sStepData, i ) )
{
fCurrentIncrementer = 1.0/192 * BEATS_PER_MEASURE;
break;
}
/* It's a jump.
* We need to keep reading notes until we hit a >. */
jump = true;
i++;
}
const int iIndex = BeatToNoteRow( (float)fCurrentBeat );
i--;
do {
c = sStepData[i++];
if( jump && c == '>' )
break;
int iCol1, iCol2;
DWIcharToNoteCol(
c,
(GameController)pad,
iCol1,
iCol2,
path );
if( iCol1 != -1 )
newNoteData.SetTapNote(iCol1,
iIndex,
TAP_ORIGINAL_TAP);
if( iCol2 != -1 )
newNoteData.SetTapNote(iCol2,
iIndex,
TAP_ORIGINAL_TAP);
if(i>=sStepData.length())
{
break;
//we ran out of data
//while looking for the ending > mark
}
if( sStepData[i] == '!' )
{
i++;
const char holdChar = sStepData[i++];
DWIcharToNoteCol(holdChar,
(GameController)pad,
iCol1,
iCol2,
path );
if( iCol1 != -1 )
newNoteData.SetTapNote(iCol1,
iIndex,
TAP_ORIGINAL_HOLD_HEAD);
if( iCol2 != -1 )
newNoteData.SetTapNote(iCol2,
iIndex,
TAP_ORIGINAL_HOLD_HEAD);
}
}
while( jump );
fCurrentBeat += fCurrentIncrementer;
}
break;
}
}
}
/* Fill in iDuration. */
for( int t=0; t<newNoteData.GetNumTracks(); ++t )
{
FOREACH_NONEMPTY_ROW_IN_TRACK( newNoteData, t, iHeadRow )
{
TapNote tn = newNoteData.GetTapNote( t, iHeadRow );
if( tn.type != TapNote::hold_head )
continue;
int iTailRow = iHeadRow;
bool bFound = false;
while( !bFound && newNoteData.GetNextTapNoteRowForTrack(t, iTailRow) )
{
const TapNote &TailTap = newNoteData.GetTapNote( t, iTailRow );
if( TailTap.type == TapNote::empty )
continue;
newNoteData.SetTapNote( t, iTailRow, TAP_EMPTY );
tn.iDuration = iTailRow - iHeadRow;
newNoteData.SetTapNote( t, iHeadRow, tn );
bFound = true;
}
if( !bFound )
{
/* The hold was never closed. */
LOG->UserLog("Song file",
path,
"failed to close a hold note in \"%s\" on track %i",
DifficultyToString(out.GetDifficulty()).c_str(),
t);
newNoteData.SetTapNote( t, iHeadRow, TAP_EMPTY );
}
}
}
ASSERT( newNoteData.GetNumTracks() > 0 );
return newNoteData;
}
/**
* @brief Look through the notes tag to extract the data.
* @param sMode the steps type.
@@ -192,216 +424,17 @@ static bool LoadFromDWITokens(
{
CHECKPOINT_M( "DWILoader::LoadFromDWITokens()" );
out.m_StepsType = StepsType_Invalid;
out.m_StepsType = GetTypeFromMode(sMode);
if( sMode == "SINGLE" ) out.m_StepsType = StepsType_dance_single;
else if( sMode == "DOUBLE" ) out.m_StepsType = StepsType_dance_double;
else if( sMode == "COUPLE" ) out.m_StepsType = StepsType_dance_couple;
else if( sMode == "SOLO" ) out.m_StepsType = StepsType_dance_solo;
else
{
ASSERT_M(0, "Unrecognized DWI notes format " + sMode + "!");
out.m_StepsType = StepsType_dance_single;
}
out.SetMeter(StringToInt(sNumFeet));
g_mapDanceNoteToNoteDataColumn.clear();
switch( out.m_StepsType )
{
case StepsType_dance_single:
g_mapDanceNoteToNoteDataColumn[DANCE_NOTE_PAD1_LEFT] = 0;
g_mapDanceNoteToNoteDataColumn[DANCE_NOTE_PAD1_DOWN] = 1;
g_mapDanceNoteToNoteDataColumn[DANCE_NOTE_PAD1_UP] = 2;
g_mapDanceNoteToNoteDataColumn[DANCE_NOTE_PAD1_RIGHT] = 3;
break;
case StepsType_dance_double:
case StepsType_dance_couple:
g_mapDanceNoteToNoteDataColumn[DANCE_NOTE_PAD1_LEFT] = 0;
g_mapDanceNoteToNoteDataColumn[DANCE_NOTE_PAD1_DOWN] = 1;
g_mapDanceNoteToNoteDataColumn[DANCE_NOTE_PAD1_UP] = 2;
g_mapDanceNoteToNoteDataColumn[DANCE_NOTE_PAD1_RIGHT] = 3;
g_mapDanceNoteToNoteDataColumn[DANCE_NOTE_PAD2_LEFT] = 4;
g_mapDanceNoteToNoteDataColumn[DANCE_NOTE_PAD2_DOWN] = 5;
g_mapDanceNoteToNoteDataColumn[DANCE_NOTE_PAD2_UP] = 6;
g_mapDanceNoteToNoteDataColumn[DANCE_NOTE_PAD2_RIGHT] = 7;
break;
case StepsType_dance_solo:
g_mapDanceNoteToNoteDataColumn[DANCE_NOTE_PAD1_LEFT] = 0;
g_mapDanceNoteToNoteDataColumn[DANCE_NOTE_PAD1_UPLEFT] = 1;
g_mapDanceNoteToNoteDataColumn[DANCE_NOTE_PAD1_DOWN] = 2;
g_mapDanceNoteToNoteDataColumn[DANCE_NOTE_PAD1_UP] = 3;
g_mapDanceNoteToNoteDataColumn[DANCE_NOTE_PAD1_UPRIGHT] = 4;
g_mapDanceNoteToNoteDataColumn[DANCE_NOTE_PAD1_RIGHT] = 5;
break;
DEFAULT_FAIL( out.m_StepsType );
}
int iNumFeet = StringToInt(sNumFeet);
// out.SetDescription(sDescription); // Don't put garbage in the description.
out.SetMeter(iNumFeet);
out.SetDifficulty( DwiCompatibleStringToDifficulty(sDescription) );
NoteData newNoteData;
newNoteData.SetNumTracks( g_mapDanceNoteToNoteDataColumn.size() );
for( int pad=0; pad<2; pad++ ) // foreach pad
{
RString sStepData;
switch( pad )
{
case 0:
sStepData = sStepData1;
break;
case 1:
if( sStepData2 == "" ) // no data
continue; // skip
sStepData = sStepData2;
break;
DEFAULT_FAIL( pad );
}
sStepData.Replace("\n", "");
sStepData.Replace("\r", "");
sStepData.Replace("\t", "");
sStepData.Replace(" ", "");
double fCurrentBeat = 0;
double fCurrentIncrementer = 1.0/8 * BEATS_PER_MEASURE;
for( size_t i=0; i<sStepData.size(); )
{
char c = sStepData[i++];
switch( c )
{
// begins a series
case '(':
fCurrentIncrementer = 1.0/16 * BEATS_PER_MEASURE;
break;
case '[':
fCurrentIncrementer = 1.0/24 * BEATS_PER_MEASURE;
break;
case '{':
fCurrentIncrementer = 1.0/64 * BEATS_PER_MEASURE;
break;
case '`':
fCurrentIncrementer = 1.0/192 * BEATS_PER_MEASURE;
break;
// ends a series
case ')':
case ']':
case '}':
case '\'':
case '>':
fCurrentIncrementer = 1.0/8 * BEATS_PER_MEASURE;
break;
default: // this is a note character
{
if( c == '!' )
{
LOG->UserLog( "Song file", sPath, "has an unexpected character: '!'." );
continue;
}
bool jump = false;
if( c == '<' )
{
/* Arr. Is this a jump or a 1/192 marker? */
if( Is192( sStepData, i ) )
{
fCurrentIncrementer = 1.0/192 * BEATS_PER_MEASURE;
break;
}
/* It's a jump. We need to keep reading notes until we hit a >. */
jump = true;
i++;
}
const int iIndex = BeatToNoteRow( (float)fCurrentBeat );
i--;
do {
c = sStepData[i++];
if( jump && c == '>' )
break;
int iCol1, iCol2;
DWIcharToNoteCol( c, (GameController)pad, iCol1, iCol2, sPath );
if( iCol1 != -1 )
newNoteData.SetTapNote(iCol1, iIndex, TAP_ORIGINAL_TAP);
if( iCol2 != -1 )
newNoteData.SetTapNote(iCol2, iIndex, TAP_ORIGINAL_TAP);
if(i>=sStepData.length()) {
break;//we ran out of data while looking for the ending > mark
}
if( sStepData[i] == '!' )
{
i++;
const char holdChar = sStepData[i++];
DWIcharToNoteCol( holdChar, (GameController)pad, iCol1, iCol2, sPath );
if( iCol1 != -1 )
newNoteData.SetTapNote(iCol1, iIndex, TAP_ORIGINAL_HOLD_HEAD);
if( iCol2 != -1 )
newNoteData.SetTapNote(iCol2, iIndex, TAP_ORIGINAL_HOLD_HEAD);
}
}
while( jump );
fCurrentBeat += fCurrentIncrementer;
}
break;
}
}
}
/* Fill in iDuration. */
for( int t=0; t<newNoteData.GetNumTracks(); ++t )
{
FOREACH_NONEMPTY_ROW_IN_TRACK( newNoteData, t, iHeadRow )
{
TapNote tn = newNoteData.GetTapNote( t, iHeadRow );
if( tn.type != TapNote::hold_head )
continue;
int iTailRow = iHeadRow;
bool bFound = false;
while( !bFound && newNoteData.GetNextTapNoteRowForTrack(t, iTailRow) )
{
const TapNote &TailTap = newNoteData.GetTapNote( t, iTailRow );
if( TailTap.type == TapNote::empty )
continue;
newNoteData.SetTapNote( t, iTailRow, TAP_EMPTY );
tn.iDuration = iTailRow - iHeadRow;
newNoteData.SetTapNote( t, iHeadRow, tn );
bFound = true;
}
if( !bFound )
{
/* The hold was never closed. */
LOG->UserLog( "Song file", sPath, "failed to close a hold note in \"%s\" on track %i",
sDescription.c_str(), t );
newNoteData.SetTapNote( t, iHeadRow, TAP_EMPTY );
}
}
}
ASSERT( newNoteData.GetNumTracks() > 0 );
out.SetNoteData( newNoteData );
out.SetNoteData( ParseNoteData(sStepData1, sStepData2, out, sPath) );
out.TidyUpData();
out.SetSavedToDisk( true ); // we're loading from disk, so this is by definintion already saved
return true;
}
@@ -444,17 +477,55 @@ void DWILoader::GetApplicableFiles( const RString &sPath, vector<RString> &out )
GetDirListing( sPath + RString("*.dwi"), out );
}
bool DWILoader::LoadNoteDataFromSimfile( const RString &path, Steps &out )
{
MsdFile msd;
if( !msd.ReadFile( path, false ) ) // don't unescape
{
LOG->UserLog("Song file",
path,
"couldn't be opened: %s",
msd.GetError().c_str() );
return false;
}
for( unsigned i=0; i<msd.GetNumValues(); i++ )
{
int iNumParams = msd.GetNumParams(i);
const MsdFile::value_t &params = msd.GetValue(i);
RString valueName = params[0];
if(valueName.EqualsNoCase("SINGLE") ||
valueName.EqualsNoCase("DOUBLE") ||
valueName.EqualsNoCase("COUPLE") ||
valueName.EqualsNoCase("SOLO") )
{
if (out.m_StepsType != GetTypeFromMode(valueName))
continue;
if (out.GetDifficulty() != DwiCompatibleStringToDifficulty(params[1]))
continue;
if (out.GetMeter() != StringToInt(params[2]))
continue;
RString step1 = params[3];
RString step2 = (iNumParams==5) ? params[4] : RString("");
out.SetNoteData(ParseNoteData(step1, step2, out, path));
return true;
}
}
return false;
}
bool DWILoader::LoadFromDir( const RString &sPath_, Song &out, set<RString> &BlacklistedImages )
{
vector<RString> aFileNames;
GetApplicableFiles( sPath_, aFileNames );
if( aFileNames.size() > 1 )
{
LOG->UserLog( "Song", sPath_, "has more than one DWI file. There should be only one!" );
return false;
}
/* We should have exactly one; if we had none, we shouldn't have been called to begin with. */
ASSERT( aFileNames.size() == 1 );
const RString sPath = sPath_ + aFileNames[0];
@@ -468,6 +539,8 @@ bool DWILoader::LoadFromDir( const RString &sPath_, Song &out, set<RString> &Bla
return false;
}
out.m_sSongFileName = sPath;
for( unsigned i=0; i<msd.GetNumValues(); i++ )
{
int iNumParams = msd.GetNumParams(i);
@@ -629,7 +702,10 @@ bool DWILoader::LoadFromDir( const RString &sPath_, Song &out, set<RString> &Bla
sPath
);
if( pNewNotes->m_StepsType != StepsType_Invalid )
{
pNewNotes->SetFilename( sPath );
out.AddSteps( pNewNotes );
}
else
delete pNewNotes;
}
@@ -664,7 +740,6 @@ bool DWILoader::LoadFromDir( const RString &sPath_, Song &out, set<RString> &Bla
// do nothing. We don't care about this value name
}
}
out.TidyUpData();
return true;
}