simplify
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@@ -747,6 +747,7 @@ void ScreenGameplay::Init()
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m_textDebug.SetDrawOrder( DRAW_ORDER_TRANSITIONS-1 ); // just under transitions, over the foreground
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this->AddChild( &m_textDebug );
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m_soundAssistTick.Load( THEME->GetPathS(m_sName,"assist tick"), true );
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if( GAMESTATE->IsExtraStage() || GAMESTATE->IsExtraStage2() ) // only load if we're going to use it
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{
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@@ -759,13 +760,6 @@ void ScreenGameplay::Init()
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this->AddChild( &m_textSurviveTime );
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}
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m_soundAssistTick.Load( THEME->GetPathS(m_sName,"assist tick"), true );
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}
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m_SongBackground.Init();
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if( !GAMESTATE->m_bDemonstrationOrJukebox ) // only load if we're going to use it
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{
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switch( GAMESTATE->m_PlayMode )
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{
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case PLAY_MODE_BATTLE:
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@@ -776,6 +770,8 @@ void ScreenGameplay::Init()
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}
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}
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m_SongBackground.Init();
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FOREACH_EnabledPlayerInfo( m_vPlayerInfo, pi )
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{
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pi->m_pPlayer->Init(
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