cleanup
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@@ -206,8 +206,8 @@ static void StartMusic( MusicToPlay &ToPlay )
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/* GetPlayLatency returns the minimum time until a sound starts. That's
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/* GetPlayLatency returns the minimum time until a sound starts. That's
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* common when starting a precached sound, but our sound isn't, so it'll
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* common when starting a precached sound, but our sound isn't, so it'll
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* probably take a little longer. Nudge the latency up. */
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* probably take a little longer. Nudge the latency up. */
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const float PresumedLatency = SOUND->GetPlayLatency() + 0.040f;
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const float fPresumedLatency = SOUND->GetPlayLatency() + 0.040f;
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const float fCurSecond = GAMESTATE->m_fMusicSecondsNoOffset + PresumedLatency;
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const float fCurSecond = GAMESTATE->m_fMusicSecondsNoOffset + fPresumedLatency;
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const float fCurBeat = g_Playing->m_Timing.GetBeatFromElapsedTime( fCurSecond );
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const float fCurBeat = g_Playing->m_Timing.GetBeatFromElapsedTime( fCurSecond );
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/* The beat that the new sound will start on. */
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/* The beat that the new sound will start on. */
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