Storing original timing data seems fine.

Let's see what's next...
This commit is contained in:
Jason Felds
2011-05-26 15:10:22 -04:00
parent 43f0fb96e1
commit 4802ea678f
+6
View File
@@ -71,6 +71,12 @@ void AdjustSync::ResetOriginalSyncData()
s_vpTimingDataOriginal.clear();
s_vpTimingDataOriginal.push_back(&GAMESTATE->m_pCurSong->m_SongTiming);
// Loop through the steps.
const vector<Steps *>& vpSteps = GAMESTATE->m_pCurSong->GetAllSteps();
FOREACH( Steps*, const_cast<vector<Steps *>&>(vpSteps), s )
{
// the size will be original song + each step.
s_vpTimingDataOriginal.push_back(&(*s)->m_Timing);
}
}
else
{