minor fixes
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@@ -716,7 +716,8 @@ void ScreenSelectMusic::AfterMusicChange()
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* XXX: When we're not changing banners and not rouletting, show some
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* kind of "moving fast" fallback banner. (When rouletting, just keep
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* showing the roulette banner.) */
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if(m_MusicWheel.IsRouletting() || !PREFSMAN->m_bChangeBannersWhenFast)
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if(m_MusicWheel.IsRouletting() ||
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(m_MusicWheel.IsMoving() && !PREFSMAN->m_bChangeBannersWhenFast))
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no_banner_change = true;
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}
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@@ -790,7 +791,6 @@ void ScreenSelectMusic::AfterMusicChange()
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m_fPlaySampleCountdown = 0;
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}
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void ScreenSelectMusic::PlayMusicSample()
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{
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//LOG->Trace( "ScreenSelectSong::PlayMusicSample()" );
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@@ -831,7 +831,7 @@ void ScreenSelectMusic::UpdateOptionsDisplays()
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void ScreenSelectMusic::SortOrderChanged()
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{
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m_MusicSortDisplay.SetState( GAMESTATE->m_SongSortOrder );
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m_MusicSortDisplay.Set( GAMESTATE->m_SongSortOrder );
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// tween music sort on screen
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// m_MusicSortDisplay.FadeOn( 0, "fade", TWEEN_TIME );
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