minor fixes

This commit is contained in:
Glenn Maynard
2003-01-03 03:40:39 +00:00
parent f2f4f8ad0b
commit 47f88599e7
+3 -3
View File
@@ -716,7 +716,8 @@ void ScreenSelectMusic::AfterMusicChange()
* XXX: When we're not changing banners and not rouletting, show some
* kind of "moving fast" fallback banner. (When rouletting, just keep
* showing the roulette banner.) */
if(m_MusicWheel.IsRouletting() || !PREFSMAN->m_bChangeBannersWhenFast)
if(m_MusicWheel.IsRouletting() ||
(m_MusicWheel.IsMoving() && !PREFSMAN->m_bChangeBannersWhenFast))
no_banner_change = true;
}
@@ -790,7 +791,6 @@ void ScreenSelectMusic::AfterMusicChange()
m_fPlaySampleCountdown = 0;
}
void ScreenSelectMusic::PlayMusicSample()
{
//LOG->Trace( "ScreenSelectSong::PlayMusicSample()" );
@@ -831,7 +831,7 @@ void ScreenSelectMusic::UpdateOptionsDisplays()
void ScreenSelectMusic::SortOrderChanged()
{
m_MusicSortDisplay.SetState( GAMESTATE->m_SongSortOrder );
m_MusicSortDisplay.Set( GAMESTATE->m_SongSortOrder );
// tween music sort on screen
// m_MusicSortDisplay.FadeOn( 0, "fade", TWEEN_TIME );