floating-point zbias. For compatibility, 0 is off and 1 is the old "zbias on".
Going beyond 1 is allowed, but the usable/useful range of values is currently undefined--try to stick to 0..1.
This commit is contained in:
@@ -76,7 +76,7 @@ void Actor::Reset()
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m_bTextureWrapping = false;
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m_bTextureWrapping = false;
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m_BlendMode = BLEND_NORMAL;
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m_BlendMode = BLEND_NORMAL;
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m_bZBias = false;
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m_fZBias = 0;
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m_bClearZBuffer = false;
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m_bClearZBuffer = false;
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m_ZTestMode = ZTEST_OFF;
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m_ZTestMode = ZTEST_OFF;
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m_bZWrite = false;
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m_bZWrite = false;
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@@ -389,7 +389,10 @@ void Actor::SetGlobalRenderStates()
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// BLEND_NO_EFFECT is used to draw masks to the Z-buffer, which always wants
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// BLEND_NO_EFFECT is used to draw masks to the Z-buffer, which always wants
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// Z-bias enabled.
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// Z-bias enabled.
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DISPLAY->SetZBias( m_bZBias || m_BlendMode == BLEND_NO_EFFECT );
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if( m_fZBias == 0 && m_BlendMode == BLEND_NO_EFFECT )
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DISPLAY->SetZBias( 1.0f );
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else
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DISPLAY->SetZBias( m_fZBias );
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if( m_bClearZBuffer )
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if( m_bClearZBuffer )
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DISPLAY->ClearZBuffer();
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DISPLAY->ClearZBuffer();
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@@ -342,7 +342,7 @@ public:
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virtual void SetZTestMode( ZTestMode mode ) { m_ZTestMode = mode; }
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virtual void SetZTestMode( ZTestMode mode ) { m_ZTestMode = mode; }
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void SetZTestModeString( const CString &s ); // convenience
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void SetZTestModeString( const CString &s ); // convenience
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virtual void SetZWrite( bool b ) { m_bZWrite = b; }
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virtual void SetZWrite( bool b ) { m_bZWrite = b; }
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void SetZBias( bool b ) { m_bZBias = b; }
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void SetZBias( float f ) { m_fZBias = f; }
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virtual void SetCullMode( CullMode mode ) { m_CullMode = mode; }
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virtual void SetCullMode( CullMode mode ) { m_CullMode = mode; }
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void SetCullModeString( const CString &s ); // convenience
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void SetCullModeString( const CString &s ); // convenience
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@@ -464,7 +464,7 @@ protected:
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bool m_bClearZBuffer;
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bool m_bClearZBuffer;
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ZTestMode m_ZTestMode;
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ZTestMode m_ZTestMode;
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bool m_bZWrite;
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bool m_bZWrite;
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bool m_bZBias; // if true, always wins z-test against a coplanar actor
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float m_fZBias; // 0 = no bias; 1 = full bias
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CullMode m_CullMode;
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CullMode m_CullMode;
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//
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//
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@@ -578,7 +578,7 @@ public:
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static int ztest( T* p, lua_State *L ) { p->SetZTestMode((!!IArg(1))?ZTEST_WRITE_ON_PASS:ZTEST_OFF); return 0; }
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static int ztest( T* p, lua_State *L ) { p->SetZTestMode((!!IArg(1))?ZTEST_WRITE_ON_PASS:ZTEST_OFF); return 0; }
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static int ztestmode( T* p, lua_State *L ) { p->SetZTestModeString(SArg(1)); return 0; }
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static int ztestmode( T* p, lua_State *L ) { p->SetZTestModeString(SArg(1)); return 0; }
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static int zwrite( T* p, lua_State *L ) { p->SetZWrite(!!IArg(1)); return 0; }
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static int zwrite( T* p, lua_State *L ) { p->SetZWrite(!!IArg(1)); return 0; }
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static int zbias( T* p, lua_State *L ) { p->SetZBias(!!IArg(1)); return 0; }
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static int zbias( T* p, lua_State *L ) { p->SetZBias(FArg(1)); return 0; }
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static int clearzbuffer( T* p, lua_State *L ) { p->SetClearZBuffer(!!IArg(1)); return 0; }
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static int clearzbuffer( T* p, lua_State *L ) { p->SetClearZBuffer(!!IArg(1)); return 0; }
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static int backfacecull( T* p, lua_State *L ) { p->SetCullMode((!!IArg(1)) ? CULL_BACK : CULL_NONE); return 0; }
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static int backfacecull( T* p, lua_State *L ) { p->SetCullMode((!!IArg(1)) ? CULL_BACK : CULL_NONE); return 0; }
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static int cullmode( T* p, lua_State *L ) { p->SetCullModeString(SArg(1)); return 0; }
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static int cullmode( T* p, lua_State *L ) { p->SetCullModeString(SArg(1)); return 0; }
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@@ -172,7 +172,7 @@ public:
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virtual bool IsZWriteEnabled() const = 0;
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virtual bool IsZWriteEnabled() const = 0;
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virtual void SetZWrite( bool b ) = 0;
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virtual void SetZWrite( bool b ) = 0;
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virtual void SetZTestMode( ZTestMode mode ) = 0;
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virtual void SetZTestMode( ZTestMode mode ) = 0;
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virtual void SetZBias( bool b ) = 0;
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virtual void SetZBias( float f ) = 0;
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virtual void ClearZBuffer() = 0;
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virtual void ClearZBuffer() = 0;
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virtual void SetCullMode( CullMode mode ) = 0;
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virtual void SetCullMode( CullMode mode ) = 0;
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@@ -1061,12 +1061,9 @@ bool RageDisplay_D3D::IsZWriteEnabled() const
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return b!=0;
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return b!=0;
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}
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}
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void RageDisplay_D3D::SetZBias( bool b )
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void RageDisplay_D3D::SetZBias( float f )
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{
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{
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if( b )
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g_pd3dDevice->SetRenderState( D3DRS_ZBIAS, (int) SCALE( f, 0.0f, 1.0f, 0, 30 ) );
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g_pd3dDevice->SetRenderState( D3DRS_ZBIAS, 30 );
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else
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g_pd3dDevice->SetRenderState( D3DRS_ZBIAS, 0 );
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}
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}
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@@ -41,7 +41,7 @@ public:
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bool IsZWriteEnabled() const;
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bool IsZWriteEnabled() const;
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bool IsZTestEnabled() const;
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bool IsZTestEnabled() const;
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void SetZWrite( bool b );
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void SetZWrite( bool b );
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void SetZBias( bool b );
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void SetZBias( float f );
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void SetZTestMode( ZTestMode mode );
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void SetZTestMode( ZTestMode mode );
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void ClearZBuffer();
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void ClearZBuffer();
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void SetCullMode( CullMode mode );
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void SetCullMode( CullMode mode );
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@@ -39,7 +39,7 @@ public:
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bool IsZWriteEnabled() const { return false; }
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bool IsZWriteEnabled() const { return false; }
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bool IsZTestEnabled() const { return false; }
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bool IsZTestEnabled() const { return false; }
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void SetZWrite( bool b ) { }
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void SetZWrite( bool b ) { }
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void SetZBias( bool b ) { }
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void SetZBias( float f ) { }
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void SetZTestMode( ZTestMode mode ) { }
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void SetZTestMode( ZTestMode mode ) { }
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void ClearZBuffer() { }
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void ClearZBuffer() { }
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void SetCullMode( CullMode mode ) { }
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void SetCullMode( CullMode mode ) { }
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@@ -1517,12 +1517,12 @@ void RageDisplay_OGL::SetZWrite( bool b )
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glDepthMask( b );
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glDepthMask( b );
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}
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}
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void RageDisplay_OGL::SetZBias( bool b )
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void RageDisplay_OGL::SetZBias( float f )
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{
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{
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if( b )
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float fNear = SCALE( f, 0.0f, 1.0f, 0.05f, 0.0f );
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glDepthRange( 0.0, 0.95 );
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float fFar = SCALE( f, 0.0f, 1.0f, 1.0f, 0.95f );
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else
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glDepthRange( 0.05, 1.0 );
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glDepthRange( fNear, fFar );
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}
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}
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void RageDisplay_OGL::SetZTestMode( ZTestMode mode )
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void RageDisplay_OGL::SetZTestMode( ZTestMode mode )
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@@ -42,7 +42,7 @@ public:
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bool IsZWriteEnabled() const;
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bool IsZWriteEnabled() const;
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bool IsZTestEnabled() const;
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bool IsZTestEnabled() const;
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void SetZWrite( bool b );
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void SetZWrite( bool b );
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void SetZBias( bool b );
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void SetZBias( float f );
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void SetZTestMode( ZTestMode mode );
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void SetZTestMode( ZTestMode mode );
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void ClearZBuffer();
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void ClearZBuffer();
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void SetCullMode( CullMode mode );
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void SetCullMode( CullMode mode );
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