hide m_vpSteps
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@@ -171,9 +171,6 @@ public:
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float GetElapsedTimeFromBeat( float fBeat ) const { return m_Timing.GetElapsedTimeFromBeat( fBeat ); }
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float GetElapsedTimeFromBeat( float fBeat ) const { return m_Timing.GetElapsedTimeFromBeat( fBeat ); }
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bool HasSignificantBpmChangesOrStops() const;
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bool HasSignificantBpmChangesOrStops() const;
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vector<Steps*> m_vpSteps;
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bool SongCompleteForStyle( const StyleDef *st ) const;
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bool SongCompleteForStyle( const StyleDef *st ) const;
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bool HasStepsType( StepsType st ) const;
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bool HasStepsType( StepsType st ) const;
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bool HasStepsTypeAndDifficulty( StepsType st, Difficulty dc ) const;
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bool HasStepsTypeAndDifficulty( StepsType st, Difficulty dc ) const;
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@@ -201,7 +198,8 @@ public:
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private:
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private:
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void AdjustDuplicateSteps(); // part of TidyUpData
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void AdjustDuplicateSteps(); // part of TidyUpData
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void DeleteDuplicateSteps( vector<Steps*> &vSteps );
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void DeleteDuplicateSteps( vector<Steps*> &vSteps );
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CString GetUniqueSongDescription( StepsType st );
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vector<Steps*> m_vpSteps;
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};
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};
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#endif
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#endif
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