Lifebar colors for ez2dancer inplace
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@@ -802,6 +802,9 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM )
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m_sprFailed.SetTweenZoom( 1.0f ); // come to rest
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m_sprFailed.SetTweenDiffuseColor( D3DXCOLOR(1,1,1,0.7f) ); // and fade in
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// BUGFIX by ANDY: Stage will now reset back to 0 when game ends.
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PREFSMAN->m_iCurrentStageIndex = 0;
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SCREENMAN->SendMessageToTopScreen( SM_PlayFailComment, 1.5f );
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SCREENMAN->SendMessageToTopScreen( SM_HideFailed, 3.0f );
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break;
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