DebugMenu: ReloadScreen load the current screen, not the initial screen

This commit is contained in:
Chris Danford
2005-05-24 23:32:39 +00:00
parent db7909f336
commit 47681f4684
5 changed files with 8 additions and 8 deletions
+2 -5
View File
@@ -275,7 +275,7 @@ void ExitGame()
g_bQuitting = true;
}
void ResetGame( bool ReturnToFirstScreen )
void ResetGame()
{
GAMESTATE->Reset();
@@ -312,10 +312,6 @@ void ResetGame( bool ReturnToFirstScreen )
PREFSMAN->m_sLastSeenInputDevices.Set( sInputDevices );
}
if( ReturnToFirstScreen )
SCREENMAN->SetNewScreen( INITIAL_SCREEN );
}
static void GameLoop();
@@ -1153,6 +1149,7 @@ int main(int argc, char* argv[])
HOOKS->BoostPriority();
ResetGame();
SCREENMAN->SetNewScreen( INITIAL_SCREEN );
CodeDetector::RefreshCacheItems();