DebugMenu: ReloadScreen load the current screen, not the initial screen
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@@ -275,7 +275,7 @@ void ExitGame()
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g_bQuitting = true;
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}
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void ResetGame( bool ReturnToFirstScreen )
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void ResetGame()
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{
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GAMESTATE->Reset();
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@@ -312,10 +312,6 @@ void ResetGame( bool ReturnToFirstScreen )
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PREFSMAN->m_sLastSeenInputDevices.Set( sInputDevices );
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}
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if( ReturnToFirstScreen )
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SCREENMAN->SetNewScreen( INITIAL_SCREEN );
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}
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static void GameLoop();
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@@ -1153,6 +1149,7 @@ int main(int argc, char* argv[])
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HOOKS->BoostPriority();
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ResetGame();
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SCREENMAN->SetNewScreen( INITIAL_SCREEN );
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CodeDetector::RefreshCacheItems();
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