DebugMenu: ReloadScreen load the current screen, not the initial screen

This commit is contained in:
Chris Danford
2005-05-24 23:32:39 +00:00
parent db7909f336
commit 47681f4684
5 changed files with 8 additions and 8 deletions
+1 -1
View File
@@ -158,7 +158,7 @@ void ScreenTitleMenu::Input( const DeviceInput& DeviceI, const InputEventType ty
GAMESTATE->m_pCurGame = *iter;
/* Reload the theme if it's changed, but don't back to the initial screen. */
ResetGame( false );
ResetGame();
SCREENMAN->SystemMessage( CString("Game: ") + GAMESTATE->GetCurrentGame()->m_szName );
SCREENMAN->SetNewScreen( m_sName );