DebugMenu: ReloadScreen load the current screen, not the initial screen
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@@ -158,7 +158,7 @@ void ScreenTitleMenu::Input( const DeviceInput& DeviceI, const InputEventType ty
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GAMESTATE->m_pCurGame = *iter;
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/* Reload the theme if it's changed, but don't back to the initial screen. */
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ResetGame( false );
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ResetGame();
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SCREENMAN->SystemMessage( CString("Game: ") + GAMESTATE->GetCurrentGame()->m_szName );
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SCREENMAN->SetNewScreen( m_sName );
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