DebugMenu: ReloadScreen load the current screen, not the initial screen
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@@ -405,7 +405,8 @@ bool ScreenDebugOverlay::OverlayInput( const DeviceInput& DeviceI, const InputEv
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break;
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case DebugLine_ReloadCurrentScreen:
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SOUND->StopMusic();
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ResetGame( true );
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ResetGame();
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SCREENMAN->SetNewScreen( SCREENMAN->GetTopScreen()->m_sName );
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break;
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case DebugLine_ReloadTheme:
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THEME->ReloadMetrics();
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