DebugMenu: ReloadScreen load the current screen, not the initial screen

This commit is contained in:
Chris Danford
2005-05-24 23:32:39 +00:00
parent db7909f336
commit 47681f4684
5 changed files with 8 additions and 8 deletions
+2 -1
View File
@@ -405,7 +405,8 @@ bool ScreenDebugOverlay::OverlayInput( const DeviceInput& DeviceI, const InputEv
break;
case DebugLine_ReloadCurrentScreen:
SOUND->StopMusic();
ResetGame( true );
ResetGame();
SCREENMAN->SetNewScreen( SCREENMAN->GetTopScreen()->m_sName );
break;
case DebugLine_ReloadTheme:
THEME->ReloadMetrics();