merge
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@@ -566,7 +566,6 @@ bool SSCLoader::LoadFromSimfile( const RString &sPath, Song &out, bool bFromCach
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{
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{
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// Process timings and convert negative bpms/stops
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// Process timings and convert negative bpms/stops
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SMLoader::ProcessBPMsAndStops(out.m_SongTiming, vBPMChanges, vStops);
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SMLoader::ProcessBPMsAndStops(out.m_SongTiming, vBPMChanges, vStops);
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vBPMChanges.clear();
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state = GETTING_STEP_INFO;
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state = GETTING_STEP_INFO;
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pNewNotes = out.CreateSteps();
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pNewNotes = out.CreateSteps();
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@@ -811,7 +810,6 @@ bool SSCLoader::LoadFromSimfile( const RString &sPath, Song &out, bool bFromCach
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{
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{
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bHasOwnTiming = true;
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bHasOwnTiming = true;
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SMLoader::ProcessBPMsAndStops(stepsTiming, vBPMChanges, vStops);
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SMLoader::ProcessBPMsAndStops(stepsTiming, vBPMChanges, vStops);
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vBPMChanges.clear();
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}
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}
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state = GETTING_SONG_INFO;
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state = GETTING_SONG_INFO;
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+1
-1
@@ -42,7 +42,7 @@
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* @brief The internal version of the cache for StepMania.
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* @brief The internal version of the cache for StepMania.
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*
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*
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* Increment this value to invalidate the current cache. */
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* Increment this value to invalidate the current cache. */
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const int FILE_CACHE_VERSION = 211;
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const int FILE_CACHE_VERSION = 212;
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/** @brief How long does a song sample last by default? */
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/** @brief How long does a song sample last by default? */
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const float DEFAULT_MUSIC_SAMPLE_LENGTH = 12.f;
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const float DEFAULT_MUSIC_SAMPLE_LENGTH = 12.f;
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