add TexOffsetX, TexOffsetY
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@@ -17,6 +17,8 @@ AnimatedTexture::AnimatedTexture()
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m_bSphereMapped = false;
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m_bSphereMapped = false;
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m_fTexVelocityX = 0;
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m_fTexVelocityX = 0;
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m_fTexVelocityY = 0;
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m_fTexVelocityY = 0;
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m_fTexOffsetX = 0;
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m_fTexOffsetY = 0;
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m_BlendMode = BLEND_NORMAL;
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m_BlendMode = BLEND_NORMAL;
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}
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}
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@@ -47,6 +49,8 @@ void AnimatedTexture::Load( CString sTexOrIniPath )
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pAnimatedTexture->GetAttrValue( "TexVelocityX", m_fTexVelocityX );
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pAnimatedTexture->GetAttrValue( "TexVelocityX", m_fTexVelocityX );
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pAnimatedTexture->GetAttrValue( "TexVelocityY", m_fTexVelocityY );
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pAnimatedTexture->GetAttrValue( "TexVelocityY", m_fTexVelocityY );
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pAnimatedTexture->GetAttrValue( "TexOffsetX", m_fTexOffsetX );
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pAnimatedTexture->GetAttrValue( "TexOffsetY", m_fTexOffsetY );
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for( int i=0; i<1000; i++ )
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for( int i=0; i<1000; i++ )
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{
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{
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@@ -53,6 +53,8 @@ public:
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float GetSecondsIntoAnimation() const;
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float GetSecondsIntoAnimation() const;
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bool m_bSphereMapped;
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bool m_bSphereMapped;
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float m_fTexOffsetX;
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float m_fTexOffsetY;
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float m_fTexVelocityX;
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float m_fTexVelocityX;
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float m_fTexVelocityY;
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float m_fTexVelocityY;
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BlendMode m_BlendMode;
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BlendMode m_BlendMode;
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