diff --git a/stepmania/src/Makefile.am b/stepmania/src/Makefile.am
index c11182d529..660113dcf8 100644
--- a/stepmania/src/Makefile.am
+++ b/stepmania/src/Makefile.am
@@ -21,7 +21,7 @@ $(srcdir)/libresample/libresample.a:
cd $(srcdir)/libresample && autoconf && sh ./configure && make
Screens = \
-Screen.cpp Screen.h ScreenAttract.cpp ScreenAttract.h ScreenAward.cpp ScreenAward.h \
+Screen.cpp Screen.h ScreenAttract.cpp ScreenAttract.h \
ScreenBookkeeping.cpp ScreenBookkeeping.h ScreenBranch.cpp ScreenBranch.h ScreenCaution.cpp ScreenCaution.h \
ScreenCenterImage.cpp ScreenCenterImage.h ScreenCredits.cpp ScreenCredits.h \
ScreenDemonstration.cpp ScreenDemonstration.h ScreenDimensions.h \
diff --git a/stepmania/src/Screen.cpp b/stepmania/src/Screen.cpp
index dcffd3a412..39dabaeeb8 100644
--- a/stepmania/src/Screen.cpp
+++ b/stepmania/src/Screen.cpp
@@ -293,7 +293,6 @@ void Screen::ClearMessageQueue( const ScreenMessage SM )
#include "ScreenBookkeeping.h"
#include "ScreenBranch.h"
#include "ScreenEnding.h"
-#include "ScreenAward.h"
#include "ScreenDownloadMachineStats.h"
#include "ScreenSetTime.h"
#include "ScreenTestLights.h"
@@ -362,7 +361,6 @@ Screen* Screen::Create( CString sClassName )
IF_RETURN( ScreenBookkeeping );
IF_RETURN( ScreenBranch );
IF_RETURN( ScreenEnding );
- IF_RETURN( ScreenAward );
IF_RETURN( ScreenDownloadMachineStats );
IF_RETURN( ScreenSetTime );
IF_RETURN( ScreenTestLights );
diff --git a/stepmania/src/ScreenAward.cpp b/stepmania/src/ScreenAward.cpp
deleted file mode 100644
index 3ae5b92436..0000000000
--- a/stepmania/src/ScreenAward.cpp
+++ /dev/null
@@ -1,193 +0,0 @@
-#include "global.h"
-#include "ScreenAward.h"
-#include "ScreenManager.h"
-#include "AnnouncerManager.h"
-#include "RageSounds.h"
-#include "ThemeManager.h"
-#include "GameState.h"
-#include "SongManager.h"
-#include "Steps.h"
-#include "Style.h"
-#include "CodeDetector.h"
-#include "ProfileManager.h"
-#include "StepMania.h"
-#include "CryptManager.h"
-
-
-#define NEXT_SCREEN THEME->GetMetric (m_sName,"NextScreen")
-
-
-ScreenAward::ScreenAward( CString sName ) : ScreenWithMenuElements( sName )
-{
- bool bEitherPlayerHasAward = false;
- ZERO( m_bSavedScreenshot );
-
- FOREACH_PlayerNumber( p )
- {
- if( !GAMESTATE->IsHumanPlayer(p) )
- continue;
-
- CString sAward;
- CString sDescription;
- if( !GAMESTATE->m_vLastPerDifficultyAwards[p].empty() )
- {
- PerDifficultyAward pda = GAMESTATE->m_vLastPerDifficultyAwards[p].front();
- GAMESTATE->m_vLastPerDifficultyAwards[p].pop_front();
- sAward = PerDifficultyAwardToString( pda );
- sDescription =
- PerDifficultyAwardToThemedString( pda ) + "\n" +
- DifficultyToThemedString( GAMESTATE->m_pCurSteps[p]->GetDifficulty() );
- }
- else if( !GAMESTATE->m_vLastPeakComboAwards[p].empty() )
- {
- PeakComboAward pca = GAMESTATE->m_vLastPeakComboAwards[p].front();
- GAMESTATE->m_vLastPeakComboAwards[p].pop_front();
- sAward = PeakComboAwardToString( pca );
- sDescription = PeakComboAwardToThemedString( pca );
- }
-
- if( sAward.empty() )
- continue; // skip this player
-
- bEitherPlayerHasAward = true;
-
- m_Received[p].Load( THEME->GetPathG(m_sName,"received") );
- m_Received[p]->SetName( ssprintf("ReceivedP%d",p+1) );
- SET_XY_AND_ON_COMMAND( m_Received[p] );
- this->AddChild( m_Received[p] );
-
- m_Trophy[p].Load( THEME->GetPathG(m_sName,"trophy "+sAward) );
- m_Trophy[p]->SetName( ssprintf("TrophyP%d",p+1) );
- SET_XY_AND_ON_COMMAND( m_Trophy[p] );
- this->AddChild( m_Trophy[p] );
-
- m_textDescription[p].LoadFromFont( THEME->GetPathF(m_sName,"description") );
- m_textDescription[p].SetName( ssprintf("DescriptionP%d",p+1) );
- m_textDescription[p].SetText( sDescription );
- SET_XY_AND_ON_COMMAND( m_textDescription[p] );
- this->AddChild( &m_textDescription[p] );
- }
-
- if( !bEitherPlayerHasAward )
- {
- HandleScreenMessage( SM_GoToNextScreen );
- return;
- }
-
- SOUND->PlayMusic( THEME->GetPathToS( m_sName + " music") );
-}
-
-void ScreenAward::DrawPrimitives()
-{
- Screen::DrawPrimitives();
-}
-
-void ScreenAward::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
-{
-// LOG->Trace( "ScreenAward::Input()" );
-
- if( IsTransitioning() )
- return;
-
-
- if( GameI.IsValid() )
- {
- PlayerNumber pn = GAMESTATE->GetCurrentStyle()->ControllerToPlayerNumber( GameI.controller );
-
- if( CodeDetector::EnteredCode(GameI.controller, CodeDetector::CODE_SAVE_SCREENSHOT) )
- {
- if( !m_bSavedScreenshot[pn] && // only allow one screenshot
- PROFILEMAN->IsUsingProfile(pn) )
- {
- Profile* pProfile = PROFILEMAN->GetProfile(pn);
- CString sDir = PROFILEMAN->GetProfileDir((ProfileSlot)pn) + "Screenshots/";
- int iScreenshotIndex = pProfile->GetNextScreenshotIndex();
- CString sFileName = SaveScreenshot( sDir, true, true, iScreenshotIndex );
- CString sPath = sDir+sFileName;
-
- if( !sFileName.empty() )
- {
- Screenshot screenshot;
- screenshot.sFileName = sFileName;
- screenshot.sMD5 = CRYPTMAN->GetMD5( sPath );
- // FIXME: save HighScore
- pProfile->AddScreenshot( screenshot );
- }
-
- m_bSavedScreenshot[pn] = true;
- return; // handled
- }
- }
- }
-
- Screen::Input( DeviceI, type, GameI, MenuI, StyleI );
-}
-
-void ScreenAward::HandleScreenMessage( const ScreenMessage SM )
-{
- switch( SM )
- {
- case SM_MenuTimer:
- MenuStart( PLAYER_INVALID );
- break;
- case SM_GoToNextScreen:
- // TRICKY: Keep looping on this screen until all awards are shown
- bool bMoreAwardsLeft = false;
- FOREACH_PlayerNumber( p )
- {
- if( !GAMESTATE->IsHumanPlayer(p) )
- continue;
-
- if( !GAMESTATE->m_vLastPerDifficultyAwards[p].empty() ||
- !GAMESTATE->m_vLastPeakComboAwards[p].empty() )
- {
- bMoreAwardsLeft = true;
- }
- }
- if( bMoreAwardsLeft )
- SCREENMAN->SetNewScreen( m_sName );
- else
- SCREENMAN->SetNewScreen( NEXT_SCREEN );
- break;
- }
-}
-
-void ScreenAward::MenuStart( PlayerNumber pn )
-{
- FOREACH_PlayerNumber( p )
- {
- if( !GAMESTATE->IsHumanPlayer(p) )
- continue;
-
- OFF_COMMAND( m_Received[p] );
- OFF_COMMAND( m_Trophy[p] );
- OFF_COMMAND( m_textDescription[p] );
- }
-
- StartTransitioning( SM_GoToNextScreen );
-}
-
-/*
- * (c) 2004 Chris Danford
- * All rights reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, and/or sell copies of the Software, and to permit persons to
- * whom the Software is furnished to do so, provided that the above
- * copyright notice(s) and this permission notice appear in all copies of
- * the Software and that both the above copyright notice(s) and this
- * permission notice appear in supporting documentation.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
- * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
- * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
- * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
- * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
- * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
- * PERFORMANCE OF THIS SOFTWARE.
- */
diff --git a/stepmania/src/ScreenAward.h b/stepmania/src/ScreenAward.h
deleted file mode 100644
index 23edac945b..0000000000
--- a/stepmania/src/ScreenAward.h
+++ /dev/null
@@ -1,53 +0,0 @@
-#ifndef SCREEN_AWARD_H
-#define SCREEN_AWARD_H
-
-#include "ScreenWithMenuElements.h"
-#include "BitmapText.h"
-#include "ActorUtil.h"
-
-
-class ScreenAward : public ScreenWithMenuElements
-{
-public:
- ScreenAward( CString sName );
-
- virtual void DrawPrimitives();
- virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
- virtual void HandleScreenMessage( const ScreenMessage SM );
-
- virtual void MenuStart( PlayerNumber pn );
-
-private:
- bool m_bSavedScreenshot[NUM_PLAYERS];
-
- AutoActor m_Received[NUM_PLAYERS];
- AutoActor m_Trophy[NUM_PLAYERS];
- BitmapText m_textDescription[NUM_PLAYERS];
-};
-
-#endif
-
-/*
- * (c) 2003-2004 Chris Danford
- * All rights reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, and/or sell copies of the Software, and to permit persons to
- * whom the Software is furnished to do so, provided that the above
- * copyright notice(s) and this permission notice appear in all copies of
- * the Software and that both the above copyright notice(s) and this
- * permission notice appear in supporting documentation.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
- * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
- * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
- * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
- * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
- * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
- * PERFORMANCE OF THIS SOFTWARE.
- */
diff --git a/stepmania/src/StepMania.dsp b/stepmania/src/StepMania.dsp
index 42728ec7f6..e5f1c1baaa 100644
--- a/stepmania/src/StepMania.dsp
+++ b/stepmania/src/StepMania.dsp
@@ -62,7 +62,7 @@ IntDir=.\../Debug6
TargetDir=\stepmania\stepmania\Program
TargetName=StepMania-debug
SOURCE="$(InputPath)"
-PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
+PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi
# End Special Build Tool
@@ -99,7 +99,7 @@ IntDir=.\../Release6
TargetDir=\stepmania\stepmania\Program
TargetName=StepMania
SOURCE="$(InputPath)"
-PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
+PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi
# End Special Build Tool
@@ -2309,14 +2309,6 @@ SOURCE=.\ScreenAttract.h
# End Source File
# Begin Source File
-SOURCE=.\ScreenAward.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\ScreenAward.h
-# End Source File
-# Begin Source File
-
SOURCE=.\ScreenBookkeeping.cpp
# End Source File
# Begin Source File
diff --git a/stepmania/src/StepMania.vcproj b/stepmania/src/StepMania.vcproj
index 5c9c23f0ee..6096c64762 100644
--- a/stepmania/src/StepMania.vcproj
+++ b/stepmania/src/StepMania.vcproj
@@ -175,12 +175,6 @@ cl /Zl /nologo /c verstub.cpp /Fo"$(IntDir)"\
-
-
-
-