Header cleanup.
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@@ -1,14 +1,17 @@
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/* NoteDataWithScoring - NoteData with scores for each TapNote and HoldNote. */
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/* NoteDataWithScoring - NoteData with scores for each TapNote and HoldNote. */
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#ifndef NOTEDATAWITHSCORING_H
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#ifndef NOTE_DATA_WITH_SCORING_H
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#define NOTEDATAWITHSCORING_H
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#define NOTE_DATA_WITH_SCORING_H
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#include "NoteTypes.h"
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#include "PlayerNumber.h"
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#include "PlayerNumber.h"
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#include "GameConstantsAndTypes.h"
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struct RadarValues;
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struct RadarValues;
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class NoteData;
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class NoteData;
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class PlayerStageStats;
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class PlayerStageStats;
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class NoteData;
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struct TapNote;
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namespace NoteDataWithScoring
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namespace NoteDataWithScoring
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{
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{
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bool IsRowCompletelyJudged( const NoteData &in, unsigned iRow, PlayerNumber pn );
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bool IsRowCompletelyJudged( const NoteData &in, unsigned iRow, PlayerNumber pn );
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@@ -6,7 +6,6 @@
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#include "ReceptorArrow.h"
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#include "ReceptorArrow.h"
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#include "ActorFrame.h"
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#include "ActorFrame.h"
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#include "GameConstantsAndTypes.h"
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#include "GameConstantsAndTypes.h"
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#include "NoteTypes.h"
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class PlayerState;
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class PlayerState;
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