Transition away from Screen(sName).
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@@ -23,10 +23,7 @@ static const float g_fSecondsToWaitForInput = 0.05f;
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// reserve the 3rd slot for hard-coded keys
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static const int NUM_CHANGABLE_SLOTS = NUM_SHOWN_GAME_TO_DEVICE_SLOTS-1;
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REGISTER_SCREEN_CLASS( ScreenMapControllers );
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ScreenMapControllers::ScreenMapControllers( CString sClassName ) : ScreenWithMenuElements( sClassName )
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{
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}
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REGISTER_SCREEN_CLASS_NEW( ScreenMapControllers );
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void ScreenMapControllers::Init()
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{
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