Transition away from Screen(sName).

This commit is contained in:
Glenn Maynard
2006-01-15 18:54:03 +00:00
parent edb6479aff
commit 470c909ec6
28 changed files with 46 additions and 81 deletions
+5 -14
View File
@@ -27,23 +27,14 @@
const float TWEEN_TIME = 0.35f;
/************************************
ScreenEz2SelectPlayer (Constructor)
Desc: Sets up the screen display
************************************/
REGISTER_SCREEN_CLASS( ScreenEz2SelectPlayer );
ScreenEz2SelectPlayer::ScreenEz2SelectPlayer( CString sName ) : ScreenWithMenuElements( sName )
{
// Unjoin the players, then let them join back in on this screen
// GAMESTATE->m_bPlayersCanJoin = true;
FOREACH_PlayerNumber( p )
GAMESTATE->m_bSideIsJoined[p] = false;
}
REGISTER_SCREEN_CLASS_NEW( ScreenEz2SelectPlayer );
void ScreenEz2SelectPlayer::Init()
{
// Unjoin the players, then let them join back in on this screen
FOREACH_PlayerNumber( p )
GAMESTATE->m_bSideIsJoined[p] = false;
ScreenWithMenuElements::Init();
FOREACH_PlayerNumber( p )