Transition away from Screen(sName).
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@@ -27,23 +27,14 @@
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const float TWEEN_TIME = 0.35f;
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/************************************
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ScreenEz2SelectPlayer (Constructor)
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Desc: Sets up the screen display
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************************************/
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REGISTER_SCREEN_CLASS( ScreenEz2SelectPlayer );
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ScreenEz2SelectPlayer::ScreenEz2SelectPlayer( CString sName ) : ScreenWithMenuElements( sName )
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{
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// Unjoin the players, then let them join back in on this screen
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// GAMESTATE->m_bPlayersCanJoin = true;
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FOREACH_PlayerNumber( p )
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GAMESTATE->m_bSideIsJoined[p] = false;
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}
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REGISTER_SCREEN_CLASS_NEW( ScreenEz2SelectPlayer );
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void ScreenEz2SelectPlayer::Init()
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{
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// Unjoin the players, then let them join back in on this screen
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FOREACH_PlayerNumber( p )
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GAMESTATE->m_bSideIsJoined[p] = false;
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ScreenWithMenuElements::Init();
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FOREACH_PlayerNumber( p )
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