Transition away from Screen(sName).
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@@ -22,16 +22,14 @@
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AutoScreenMessage( SM_RefreshSelector )
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AutoScreenMessage( SM_BackFromEditDescription )
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REGISTER_SCREEN_CLASS( ScreenEditMenu );
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ScreenEditMenu::ScreenEditMenu( CString sName ) : ScreenWithMenuElements( sName )
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REGISTER_SCREEN_CLASS_NEW( ScreenEditMenu );
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void ScreenEditMenu::Init()
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{
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/* Enable all players. */
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FOREACH_PlayerNumber( pn )
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GAMESTATE->m_bSideIsJoined[pn] = true;
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}
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void ScreenEditMenu::Init()
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{
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ScreenWithMenuElements::Init();
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m_Selector.SetName( "EditMenu" );
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