Transition away from Screen(sName).

This commit is contained in:
Glenn Maynard
2006-01-15 18:54:03 +00:00
parent edb6479aff
commit 470c909ec6
28 changed files with 46 additions and 81 deletions
+3 -5
View File
@@ -22,16 +22,14 @@
AutoScreenMessage( SM_RefreshSelector )
AutoScreenMessage( SM_BackFromEditDescription )
REGISTER_SCREEN_CLASS( ScreenEditMenu );
ScreenEditMenu::ScreenEditMenu( CString sName ) : ScreenWithMenuElements( sName )
REGISTER_SCREEN_CLASS_NEW( ScreenEditMenu );
void ScreenEditMenu::Init()
{
/* Enable all players. */
FOREACH_PlayerNumber( pn )
GAMESTATE->m_bSideIsJoined[pn] = true;
}
void ScreenEditMenu::Init()
{
ScreenWithMenuElements::Init();
m_Selector.SetName( "EditMenu" );