Fixed not sending end game stats to all clients.
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@@ -267,7 +267,7 @@ void StepManiaLanServer::GameOver(PacketFunctions &Packet, int clientNum) {
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Reply.Write2(playersPtr[x]->maxCombo);
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// LOG->Info("MaxCombo: %d", playersPtr[x]->maxCombo);
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}
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SendNetPacket(clientNum, (char*)Reply.Data, Reply.Position);
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SendToAllClients(Reply);
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}
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}
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