From 466bfb054c57da650386e48036c5d3248fc3528c Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Thu, 19 Jan 2006 22:38:30 +0000 Subject: [PATCH] cleanup --- stepmania/src/RageDisplay_D3D.cpp | 26 +++++++++++++------------- 1 file changed, 13 insertions(+), 13 deletions(-) diff --git a/stepmania/src/RageDisplay_D3D.cpp b/stepmania/src/RageDisplay_D3D.cpp index 22b38f6e08..3695433afb 100644 --- a/stepmania/src/RageDisplay_D3D.cpp +++ b/stepmania/src/RageDisplay_D3D.cpp @@ -509,22 +509,22 @@ CString RageDisplay_D3D::TryVideoMode( const VideoModeParams &_p, bool &bNewDevi ZeroMemory( &g_d3dpp, sizeof(g_d3dpp) ); - g_d3dpp.BackBufferWidth = p.width; - g_d3dpp.BackBufferHeight = p.height; - g_d3dpp.BackBufferFormat = FindBackBufferType( p.windowed, p.bpp ); - g_d3dpp.BackBufferCount = 1; - g_d3dpp.MultiSampleType = D3DMULTISAMPLE_NONE; - g_d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; + g_d3dpp.BackBufferWidth = p.width; + g_d3dpp.BackBufferHeight = p.height; + g_d3dpp.BackBufferFormat = FindBackBufferType( p.windowed, p.bpp ); + g_d3dpp.BackBufferCount = 1; + g_d3dpp.MultiSampleType = D3DMULTISAMPLE_NONE; + g_d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; #if !defined(XBOX) - g_d3dpp.hDeviceWindow = GraphicsWindow::GetHwnd(); + g_d3dpp.hDeviceWindow = GraphicsWindow::GetHwnd(); #else - g_d3dpp.hDeviceWindow = NULL; + g_d3dpp.hDeviceWindow = NULL; #endif - g_d3dpp.Windowed = p.windowed; - g_d3dpp.EnableAutoDepthStencil = TRUE; - g_d3dpp.AutoDepthStencilFormat = D3DFMT_D16; + g_d3dpp.Windowed = p.windowed; + g_d3dpp.EnableAutoDepthStencil = TRUE; + g_d3dpp.AutoDepthStencilFormat = D3DFMT_D16; - if(p.windowed) + if( p.windowed ) g_d3dpp.FullScreen_PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT; else g_d3dpp.FullScreen_PresentationInterval = p.vsync ? D3DPRESENT_INTERVAL_ONE : D3DPRESENT_INTERVAL_IMMEDIATE; @@ -549,7 +549,7 @@ CString RageDisplay_D3D::TryVideoMode( const VideoModeParams &_p, bool &bNewDevi g_d3dpp.FullScreen_RefreshRateInHz = 60; #endif - g_d3dpp.Flags = 0; + g_d3dpp.Flags = 0; LOG->Trace( "Present Parameters: %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d", g_d3dpp.BackBufferWidth, g_d3dpp.BackBufferHeight, g_d3dpp.BackBufferFormat,