align record to record length
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@@ -1603,12 +1603,16 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
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HandleAreaMenuChoice( record );
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HandleAreaMenuChoice( record );
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else
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else
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{
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{
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m_iStartPlayingAt = BeatToNoteRow(GAMESTATE->m_fSongBeat);
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if( g_iDefaultRecordLength.Get() == -1 )
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if( g_iDefaultRecordLength.Get() == -1 )
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{
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m_iStartPlayingAt = BeatToNoteRow(GAMESTATE->m_fSongBeat);
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m_iStopPlayingAt = m_NoteDataEdit.GetLastRow() + 1;
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m_iStopPlayingAt = m_NoteDataEdit.GetLastRow() + 1;
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}
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else
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else
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{
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m_iStartPlayingAt = BeatToNoteRow( ftruncf(GAMESTATE->m_fSongBeat, g_iDefaultRecordLength.Get()) );
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m_iStopPlayingAt = m_iStartPlayingAt + BeatToNoteRow( g_iDefaultRecordLength.Get() );
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m_iStopPlayingAt = m_iStartPlayingAt + BeatToNoteRow( g_iDefaultRecordLength.Get() );
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}
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if( GAMESTATE->m_pCurSteps[0]->IsAnEdit() )
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if( GAMESTATE->m_pCurSteps[0]->IsAnEdit() )
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m_iStopPlayingAt = min( m_iStopPlayingAt, BeatToNoteRow(GetMaximumBeatForNewNote()) );
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m_iStopPlayingAt = min( m_iStopPlayingAt, BeatToNoteRow(GetMaximumBeatForNewNote()) );
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