use Init()

This commit is contained in:
Glenn Maynard
2006-01-15 18:30:35 +00:00
parent ad10e2fb34
commit 46485f885d
2 changed files with 14 additions and 12 deletions
+13 -12
View File
@@ -88,18 +88,6 @@ float GetClosestCharYPos( float fFakeBeat )
REGISTER_SCREEN_CLASS( ScreenNameEntry );
ScreenNameEntry::ScreenNameEntry( CString sClassName ) : Screen( sClassName )
{
// update cache
g_fCharsZoomSmall = CHARS_ZOOM_SMALL;
g_fCharsZoomLarge = CHARS_ZOOM_LARGE;
g_fCharsSpacingY = CHARS_SPACING_Y;
g_fReceptorArrowsY = GRAY_ARROWS_Y;
g_iNumCharsToDrawBehind = NUM_CHARS_TO_DRAW_BEHIND;
g_iNumCharsToDrawTotal = NUM_CHARS_TO_DRAW_TOTAL;
g_fFakeBeatsPerSec = FAKE_BEATS_PER_SEC;
// DEBUGGING STUFF
// GAMESTATE->m_CurGame = GAME_DANCE;
// GAMESTATE->m_CurStyle = STYLE_DANCE_SINGLE;
@@ -108,7 +96,20 @@ ScreenNameEntry::ScreenNameEntry( CString sClassName ) : Screen( sClassName )
// GAMESTATE->m_MasterPlayerNumber = PLAYER_1;
// GAMESTATE->m_RankingCategory[PLAYER_1] = RANKING_A;
// GAMESTATE->m_iRankingIndex[PLAYER_1] = 0;
}
void ScreenNameEntry::Init()
{
Screen::Init();
// update cache
g_fCharsZoomSmall = CHARS_ZOOM_SMALL;
g_fCharsZoomLarge = CHARS_ZOOM_LARGE;
g_fCharsSpacingY = CHARS_SPACING_Y;
g_fReceptorArrowsY = GRAY_ARROWS_Y;
g_iNumCharsToDrawBehind = NUM_CHARS_TO_DRAW_BEHIND;
g_iNumCharsToDrawTotal = NUM_CHARS_TO_DRAW_TOTAL;
g_fFakeBeatsPerSec = FAKE_BEATS_PER_SEC;
/* Save options. We'll reset them to display letters, and we must put them
* back when we're done. */
+1
View File
@@ -14,6 +14,7 @@ class ScreenNameEntry : public Screen
{
public:
ScreenNameEntry( CString sName );
void Init();
virtual ~ScreenNameEntry();
virtual void Update( float fDeltaTime );