bullet -> RowFrame, separate normal row and exit row graphics, break cursor and underline into per-player graphics (don't hard-code players numbers)

This commit is contained in:
Chris Danford
2008-04-27 04:36:59 +00:00
parent f8fd30a8fe
commit 46257583b6
5 changed files with 66 additions and 65 deletions
+40 -29
View File
@@ -84,8 +84,8 @@ void OptionRowType::Load( const RString &sType, Actor *pParent )
{
m_sType = sType;
BULLET_X .Load(sType,"BulletX");
BULLET_ON_COMMAND .Load(sType,"BulletOnCommand");
ROWFRAME_X .Load(sType,"RowFrameX");
ROWFRAME_ON_COMMAND .Load(sType,"RowFrameOnCommand");
TITLE_X .Load(sType,"TitleX");
TITLE_ON_COMMAND .Load(sType,"TitleOnCommand");
TITLE_GAIN_FOCUS_COMMAND .Load(sType,"TitleGainFocusCommand");
@@ -111,11 +111,15 @@ void OptionRowType::Load( const RString &sType, Actor *pParent )
SHOW_OPTION_ICONS .Load(sType,"ShowOptionIcons");
SHOW_UNDERLINES .Load(sType,"ShowUnderlines");
m_textItemParent.LoadFromFont( THEME->GetPathF(sType,"item") );
m_textItem.LoadFromFont( THEME->GetPathF(sType,"item") );
if( SHOW_UNDERLINES )
m_UnderlineParent.Load( sType, OptionsCursor::underline );
{
FOREACH_PlayerNumber( p )
m_Underline[p].Load( sType, OptionsCursor::underline, p );
}
m_textTitle.LoadFromFont( THEME->GetPathF(sType,"title") );
m_sprBullet.Load( ActorUtil::MakeActor( THEME->GetPathG(sType,"bullet"), pParent ) );
m_sprRowFrameNormal.Load( ActorUtil::MakeActor( THEME->GetPathG(sType,"RowFrameNormal"), pParent ) );
m_sprRowFrameExit.Load( ActorUtil::MakeActor( THEME->GetPathG(sType,"RowFrameExit"), pParent ) );
if( SHOW_OPTION_ICONS )
m_OptionIcon.Load( sType );
}
@@ -129,7 +133,7 @@ void OptionRow::LoadNormal( OptionRowHandler *pHand, bool bFirstItemGoesDown )
FOREACH_CONST( RString, m_pHand->m_vsReloadRowMessages, m )
MESSAGEMAN->Subscribe( this, *m );
ChoicesChanged();
ChoicesChanged( RowType_Normal );
}
void OptionRow::LoadExit()
@@ -143,10 +147,10 @@ void OptionRow::LoadExit()
pHand->m_Def.m_bOneChoiceForAllPlayers = true;
m_pHand = pHand;
ChoicesChanged();
ChoicesChanged( RowType_Exit );
}
void OptionRow::ChoicesChanged()
void OptionRow::ChoicesChanged( RowType type )
{
ASSERT( !m_pHand->m_Def.m_vsChoices.empty() );
@@ -177,7 +181,7 @@ void OptionRow::ChoicesChanged()
m_vbSelected[p].insert( m_vbSelected[p].begin(), false );
}
InitText();
InitText( type );
/* When choices change, the old focus position is meaningless; reset it. */
FOREACH_PlayerNumber( p )
@@ -235,7 +239,7 @@ RString OptionRow::GetRowTitle() const
/* Set up text, underlines and titles for options. This can be called
* as soon as m_pHand->m_Def is available. */
void OptionRow::InitText()
void OptionRow::InitText( RowType type )
{
/* If we have elements already, we're being updated from a new set of options.
* Delete the old ones. */
@@ -247,9 +251,18 @@ void OptionRow::InitText()
m_textTitle = new BitmapText( m_pParentType->m_textTitle );
m_Frame.AddChild( m_textTitle );
m_sprBullet = m_pParentType->m_sprBullet->Copy();
m_sprBullet->SetDrawOrder(-1); // under title
m_Frame.AddChild( m_sprBullet );
switch( type )
{
DEFAULT_FAIL( type );
case RowType_Normal:
m_sprRowFrame = m_pParentType->m_sprRowFrameNormal->Copy();
break;
case RowType_Exit:
m_sprRowFrame = m_pParentType->m_sprRowFrameExit->Copy();
break;
}
m_sprRowFrame->SetDrawOrder(-1); // under title
m_Frame.AddChild( m_sprRowFrame );
if( m_pParentType->SHOW_OPTION_ICONS )
{
@@ -276,7 +289,7 @@ void OptionRow::InitText()
// If the items will go off the edge of the screen, then force LAYOUT_SHOW_ONE_IN_ROW.
float fBaseZoom = 1.0f;
{
BitmapText bt( m_pParentType->m_textItemParent );
BitmapText bt( m_pParentType->m_textItem );
bt.RunCommands( m_pParentType->ITEMS_ON_COMMAND );
/* Figure out the width of the row. */
@@ -313,7 +326,7 @@ void OptionRow::InitText()
// init text
FOREACH_PlayerNumber( p )
{
BitmapText *pText = new BitmapText( m_pParentType->m_textItemParent );
BitmapText *pText = new BitmapText( m_pParentType->m_textItem );
m_textItems.push_back( pText );
pText->RunCommands( m_pParentType->ITEMS_ON_COMMAND );
@@ -335,10 +348,9 @@ void OptionRow::InitText()
// init underlines
if( m_pParentType->SHOW_UNDERLINES && GetRowType() != OptionRow::RowType_Exit )
{
OptionsCursor *pCursor = new OptionsCursor( m_pParentType->m_UnderlineParent );
OptionsCursor *pCursor = new OptionsCursor( m_pParentType->m_Underline[p] );
m_Underline[p].push_back( pCursor );
pCursor->Set( p );
int iWidth, iX, iY;
GetWidthXY( p, 0, iWidth, iX, iY );
pCursor->SetX( float(iX) );
@@ -353,7 +365,7 @@ void OptionRow::InitText()
for( unsigned c=0; c<m_pHand->m_Def.m_vsChoices.size(); c++ )
{
// init text
BitmapText *bt = new BitmapText( m_pParentType->m_textItemParent );
BitmapText *bt = new BitmapText( m_pParentType->m_textItem );
m_textItems.push_back( bt );
RString sText = GetThemedItemText( c );
bt->SetText( sText );
@@ -371,9 +383,8 @@ void OptionRow::InitText()
{
FOREACH_PlayerNumber( p )
{
OptionsCursor *ul = new OptionsCursor( m_pParentType->m_UnderlineParent );
OptionsCursor *ul = new OptionsCursor( m_pParentType->m_Underline[p] );
m_Underline[p].push_back( ul );
ul->Set( p );
ul->SetX( fX );
ul->SetBarWidth( int(fItemWidth) );
}
@@ -403,11 +414,11 @@ void OptionRow::InitText()
switch( GetRowType() )
{
case OptionRow::RowType_Normal:
m_sprBullet->SetX( m_pParentType->BULLET_X );
m_sprBullet->RunCommands( m_pParentType->BULLET_ON_COMMAND );
m_sprRowFrame->SetX( m_pParentType->ROWFRAME_X );
m_sprRowFrame->RunCommands( m_pParentType->ROWFRAME_ON_COMMAND );
break;
case OptionRow::RowType_Exit:
m_sprBullet->SetVisible( false );
m_sprRowFrame->SetVisible( false );
break;
}
@@ -579,9 +590,9 @@ void OptionRow::UpdateEnabledDisabled()
else if( bRowEnabled ) color = m_pParentType->COLOR_NOT_SELECTED;
else color = m_pParentType->COLOR_DISABLED;
if( m_sprBullet != NULL )
m_sprBullet->SetGlobalDiffuseColor( color );
m_sprBullet->PlayCommand( bThisRowHasFocusByAny ? "GainFocus" : "LoseFocus" );
if( m_sprRowFrame != NULL )
m_sprRowFrame->SetGlobalDiffuseColor( color );
m_sprRowFrame->PlayCommand( bThisRowHasFocusByAny ? "GainFocus" : "LoseFocus" );
m_textTitle->SetGlobalDiffuseColor( color );
@@ -662,10 +673,10 @@ void OptionRow::Update( float fDeltaTime )
void OptionRow::SetOptionIcon( PlayerNumber pn, const RString &sText, GameCommand &gc )
{
// update bullet
// update row frame
Message msg( "Refresh" );
msg.SetParam( "GameCommand", &gc );
m_sprBullet->HandleMessage( msg );
m_sprRowFrame->HandleMessage( msg );
if( m_OptionIcons[pn] != NULL )
m_OptionIcons[pn]->Set( sText );
}
@@ -839,7 +850,7 @@ void OptionRow::Reload()
case OptionRowHandler::RELOAD_CHANGED_ALL:
{
ChoicesChanged();
ChoicesChanged( m_RowType );
vector<PlayerNumber> vpns;
FOREACH_HumanPlayer( p )
+14 -13
View File
@@ -22,15 +22,16 @@ public:
private:
RString m_sType;
BitmapText m_textItemParent;
OptionsCursor m_UnderlineParent;
AutoActor m_sprBullet;
BitmapText m_textItem;
OptionsCursor m_Underline[NUM_PLAYERS];
AutoActor m_sprRowFrameNormal;
AutoActor m_sprRowFrameExit;
BitmapText m_textTitle;
OptionIcon m_OptionIcon;
// metrics
ThemeMetric<float> BULLET_X;
ThemeMetric<apActorCommands> BULLET_ON_COMMAND;
ThemeMetric<float> ROWFRAME_X;
ThemeMetric<apActorCommands> ROWFRAME_ON_COMMAND;
ThemeMetric<float> TITLE_X;
ThemeMetric<apActorCommands> TITLE_ON_COMMAND;
ThemeMetric<apActorCommands> TITLE_GAIN_FOCUS_COMMAND;
@@ -75,10 +76,15 @@ public:
void ImportOptions( const vector<PlayerNumber> &vpns );
int ExportOptions( const vector<PlayerNumber> &vpns, bool bRowHasFocus[NUM_PLAYERS] );
void InitText();
enum RowType
{
RowType_Normal,
RowType_Exit
};
void InitText( RowType type );
void AfterImportOptions( PlayerNumber pn );
void ChoicesChanged();
void ChoicesChanged( RowType type );
void PositionUnderlines( PlayerNumber pn );
void PositionIcons( PlayerNumber pn );
void UpdateText( PlayerNumber pn );
@@ -99,11 +105,6 @@ public:
bool GetSelected( PlayerNumber pn, int iChoice ) const;
void SetSelected( PlayerNumber pn, int iChoice, bool b );
enum RowType
{
RowType_Normal,
RowType_Exit
};
const OptionRowDefinition &GetRowDef() const;
OptionRowDefinition &GetRowDef();
RowType GetRowType() const { return m_RowType; }
@@ -139,7 +140,7 @@ protected:
vector<BitmapText *> m_textItems; // size depends on m_bRowIsLong and which players are joined
vector<OptionsCursor *> m_Underline[NUM_PLAYERS]; // size depends on m_bRowIsLong and which players are joined
Actor *m_sprBullet;
Actor *m_sprRowFrame;
BitmapText *m_textTitle;
OptionIcon *m_OptionIcons[NUM_PLAYERS];
+9 -18
View File
@@ -37,9 +37,10 @@ OptionsCursorPlus::OptionsCursorPlus( const OptionsCursorPlus &cpy ):
this->AddChild( m_sprCanGoRight );
}
void OptionsCursor::Load( const RString &sType, Element elem )
void OptionsCursor::Load( const RString &sType, Element elem, PlayerNumber pn )
{
RString sPath = THEME->GetPathG( sType, ssprintf("%s 3x2",elem==cursor?"cursor":"underline") );
RString sElem = ssprintf( "%s %s 3x1", elem==cursor?"cursor":"underline", PlayerNumberToString(pn).c_str() );
RString sPath = THEME->GetPathG( sType, sElem );
m_sprMiddle.Load( sPath );
m_sprLeft.Load( sPath );
@@ -48,11 +49,15 @@ void OptionsCursor::Load( const RString &sType, Element elem )
m_sprMiddle.StopAnimating();
m_sprLeft.StopAnimating();
m_sprRight.StopAnimating();
m_sprLeft.SetState( 0 );
m_sprMiddle.SetState( 1 );
m_sprRight.SetState( 2 );
}
void OptionsCursorPlus::Load( const RString &sType, Element elem )
void OptionsCursorPlus::Load( const RString &sType, Element elem, PlayerNumber pn )
{
OptionsCursor::Load( sType, elem );
OptionsCursor::Load( sType, elem, pn );
m_sprCanGoLeft.Load( THEME->GetPathG(sType,"CanGoLeft") );
m_sprCanGoRight.Load( THEME->GetPathG(sType,"CanGoRight") );
@@ -63,20 +68,6 @@ void OptionsCursorPlus::Load( const RString &sType, Element elem )
SetCanGo( false, false );
}
void OptionsCursor::Set( PlayerNumber pn )
{
int iBaseFrameNo;
switch( pn )
{
case PLAYER_1: iBaseFrameNo = 0; break;
case PLAYER_2: iBaseFrameNo = 3; break;
default: ASSERT(0); return;
}
m_sprLeft.SetState( iBaseFrameNo+0 );
m_sprMiddle.SetState( iBaseFrameNo+1 );
m_sprRight.SetState( iBaseFrameNo+2 );
}
void OptionsCursorPlus::SetCanGo( bool bCanGoLeft, bool bCanGoRight )
{
m_sprCanGoLeft->EnableAnimation( bCanGoLeft );
+2 -3
View File
@@ -16,8 +16,7 @@ public:
OptionsCursor( const OptionsCursor &cpy );
enum Element { cursor, underline };
void Load( const RString &sType, Element elem );
void Set( PlayerNumber pn );
void Load( const RString &sType, Element elem, PlayerNumber pn );
void StopTweening();
void BeginTweening( float fSecs );
@@ -37,7 +36,7 @@ public:
OptionsCursorPlus();
OptionsCursorPlus( const OptionsCursorPlus &cpy );
void Load( const RString &sType, Element elem );
void Load( const RString &sType, Element elem, PlayerNumber pn );
void StopTweening();
void BeginTweening( float fSecs );
+1 -2
View File
@@ -133,8 +133,7 @@ void ScreenOptions::Init()
// init cursors
FOREACH_PlayerNumber( p )
{
m_Cursor[p].Load( m_sName, OptionsCursorPlus::cursor );
m_Cursor[p].Set( p );
m_Cursor[p].Load( m_sName, OptionsCursorPlus::cursor, p );
m_Cursor[p].SetName( "Cursor" );
LOAD_ALL_COMMANDS( m_Cursor[p] );
m_framePage.AddChild( &m_Cursor[p] );