bullet -> RowFrame, separate normal row and exit row graphics, break cursor and underline into per-player graphics (don't hard-code players numbers)

This commit is contained in:
Chris Danford
2008-04-27 04:36:59 +00:00
parent f8fd30a8fe
commit 46257583b6
5 changed files with 66 additions and 65 deletions
+1 -2
View File
@@ -133,8 +133,7 @@ void ScreenOptions::Init()
// init cursors
FOREACH_PlayerNumber( p )
{
m_Cursor[p].Load( m_sName, OptionsCursorPlus::cursor );
m_Cursor[p].Set( p );
m_Cursor[p].Load( m_sName, OptionsCursorPlus::cursor, p );
m_Cursor[p].SetName( "Cursor" );
LOAD_ALL_COMMANDS( m_Cursor[p] );
m_framePage.AddChild( &m_Cursor[p] );