bullet -> RowFrame, separate normal row and exit row graphics, break cursor and underline into per-player graphics (don't hard-code players numbers)
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@@ -133,8 +133,7 @@ void ScreenOptions::Init()
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// init cursors
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FOREACH_PlayerNumber( p )
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{
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m_Cursor[p].Load( m_sName, OptionsCursorPlus::cursor );
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m_Cursor[p].Set( p );
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m_Cursor[p].Load( m_sName, OptionsCursorPlus::cursor, p );
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m_Cursor[p].SetName( "Cursor" );
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LOAD_ALL_COMMANDS( m_Cursor[p] );
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m_framePage.AddChild( &m_Cursor[p] );
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