Add metric ResetGameState, this can be extremely useful in some places.
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@@ -58,6 +58,7 @@ protected:
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ThemeMetric<bool> CANCEL_TRANSITIONS_OUT;
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ThemeMetric<float> TIMER_SECONDS;
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ThemeMetric<RString> TIMER_METRICS_GROUP;
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ThemeMetric<bool> RESET_GAMESTATE;
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private:
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RString m_sPathToMusic;
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