scoping fix
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@@ -327,7 +327,8 @@ void DancingCharacters::DrawPrimitives()
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m_LookAt,
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m_LookAt,
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RageVector3(0,1,0) );
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RageVector3(0,1,0) );
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for( int p=0; p<NUM_PLAYERS; p++ )
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int p;
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for( p=0; p<NUM_PLAYERS; p++ )
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{
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{
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if( GAMESTATE->IsPlayerEnabled(p) )
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if( GAMESTATE->IsPlayerEnabled(p) )
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{
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{
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