Pass release to Step(). Doesn't do anything yet.
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@@ -113,7 +113,7 @@ public:
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void Load();
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void CrossedRow( int iNoteRow, const RageTimer &now );
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void CrossedMineRow( int iNoteRow, const RageTimer &now );
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void Step( int col, int row, const RageTimer &tm, bool bHeld = false );
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void Step( int col, int row, const RageTimer &tm, bool bHeld, bool bRelease );
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void RandomizeNotes( int iNoteRow );
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void FadeToFail();
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void CacheAllUsedNoteSkins();
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