sprite fixes (yuck, this is tricky)
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@@ -17,7 +17,6 @@ public:
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virtual bool EarlyAbortDraw();
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virtual void DrawPrimitives();
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virtual void Update( float fDeltaTime );
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virtual void GainFocus( float fRate, bool bRewindMovie, bool bLoop );
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void UpdateAnimationState(); // take m_fSecondsIntoState, and move to a new state
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