bindings
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@@ -2013,8 +2013,10 @@ public:
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static int IsGoalComplete( T* p, lua_State *L ) { lua_pushboolean(L, p->IsGoalComplete((PlayerNumber)IArg(1)) ); return 1; }
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static int PlayerIsUsingModifier( T* p, lua_State *L ) { lua_pushboolean(L, p->PlayerIsUsingModifier((PlayerNumber)IArg(1),SArg(2)) ); return 1; }
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static int GetCourseSongIndex( T* p, lua_State *L ) { lua_pushnumber(L, p->GetCourseSongIndex() ); return 1; }
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static int IsFinalStage( T* p, lua_State *L ) { lua_pushboolean(L, p->IsFinalStage() ); return 1; }
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static int IsExtraStage( T* p, lua_State *L ) { lua_pushboolean(L, p->IsExtraStage() ); return 1; }
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static int IsExtraStage2( T* p, lua_State *L ) { lua_pushboolean(L, p->IsExtraStage2() ); return 1; }
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static int HasEarnedExtraStage( T* p, lua_State *L ) { lua_pushboolean(L, p->HasEarnedExtraStage() ); return 1; }
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static int GetEasiestStepsDifficulty( T* p, lua_State *L ){ lua_pushnumber(L, p->GetEasiestStepsDifficulty() ); return 1; }
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static int IsEventMode( T* p, lua_State *L ) { lua_pushboolean(L, p->IsEventMode() ); return 1; }
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static int GetNumPlayersEnabled( T* p, lua_State *L ) { lua_pushnumber(L, p->GetNumPlayersEnabled() ); return 1; }
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@@ -2068,8 +2070,10 @@ public:
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ADD_METHOD( IsGoalComplete )
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ADD_METHOD( PlayerIsUsingModifier )
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ADD_METHOD( GetCourseSongIndex )
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ADD_METHOD( IsFinalStage )
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ADD_METHOD( IsExtraStage )
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ADD_METHOD( IsExtraStage2 )
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ADD_METHOD( HasEarnedExtraStage )
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ADD_METHOD( GetEasiestStepsDifficulty )
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ADD_METHOD( IsEventMode )
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ADD_METHOD( GetNumPlayersEnabled )
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