Use ScreenOptionsMaster for ScreenOptionsMenu.

This commit is contained in:
Glenn Maynard
2003-09-28 04:34:15 +00:00
parent 7de3907afc
commit 45a250b4ee
2 changed files with 5 additions and 0 deletions
+4
View File
@@ -328,6 +328,10 @@ Screen* Screen::Create( CString sClassName )
if( !sClassName.CompareNoCase("ScreenEvaluationRave") )
sClassName = "ScreenEvaluationRave@ScreenEvaluation";
/* This one will go away when all options menus are converted. */
if( !sClassName.CompareNoCase("ScreenOptionsMenu") )
sClassName = "ScreenOptionsMenu@ScreenOptionsMaster";
/* "ScreenCompany@ScreenAttract" loads ScreenAttract with the asset name
* "ScreenCompany", so (if it supports it) it'll use metric, graphic, etc.
* names starting with "ScreenCompany". */