fix using a different card than was selected by default uses the old one's state (eg. write test error)

This commit is contained in:
Glenn Maynard
2006-03-26 05:11:06 +00:00
parent 2051b60444
commit 458b31b7db
+1
View File
@@ -608,6 +608,7 @@ bool MemoryCardManager::MountCard( PlayerNumber pn, int iTimeout )
bool MemoryCardManager::MountCard( PlayerNumber pn, const UsbStorageDevice &d )
{
m_Device[pn] = d;
CheckStateChanges();
return MountCard( pn );
}