Consolidate player option and song option screens. Are people ok with this?

This commit is contained in:
Chris Danford
2003-08-23 22:04:57 +00:00
parent 4fd5ede6de
commit 45858747a5
16 changed files with 261 additions and 195 deletions
+11 -11
View File
@@ -35,15 +35,15 @@ enum {
NUM_GRAPHIC_OPTIONS_LINES
};
OptionRow g_GraphicOptionsLines[NUM_GRAPHIC_OPTIONS_LINES] = {
OptionRow( "Display\nMode", "FULLSCREEN", "WINDOWED" ),
OptionRow( "Display\nResolution", "320","400","512","640","800","1024","1280" ),
OptionRow( "Display\nColor", "16BIT","32BIT" ),
OptionRow( "Max Texture\nResolution", "256","512","1024","2048" ),
OptionRow( "Texture\nColor", "16BIT","32BIT" ),
OptionRow( "Keep Textures\nIn Memory", "NO","YES" ),
OptionRow( "Refresh\nRate", "DEFAULT","60","70","72","75","80","85","90","100","120","150" ),
OptionRow( "Movie\nDecode", "1ms","2ms","3ms","4ms" ),
OptionRow( "Wait For\nVsync", "NO", "YES" ),
OptionRow( "Display\nMode", true, "FULLSCREEN", "WINDOWED" ),
OptionRow( "Display\nResolution", true, "320","400","512","640","800","1024","1280" ),
OptionRow( "Display\nColor", true, "16BIT","32BIT" ),
OptionRow( "Max Texture\nResolution", true, "256","512","1024","2048" ),
OptionRow( "Texture\nColor", true, "16BIT","32BIT" ),
OptionRow( "Keep Textures\nIn Memory", true, "NO","YES" ),
OptionRow( "Refresh\nRate", true, "DEFAULT","60","70","72","75","80","85","90","100","120","150" ),
OptionRow( "Movie\nDecode", true, "1ms","2ms","3ms","4ms" ),
OptionRow( "Wait For\nVsync", true, "NO", "YES" ),
};
static const int HorizRes[] = {
@@ -62,10 +62,10 @@ ScreenGraphicOptions::ScreenGraphicOptions() :
LOG->Trace( "ScreenGraphicOptions::ScreenGraphicOptions()" );
Init(
INPUTMODE_BOTH,
INPUTMODE_TOGETHER,
g_GraphicOptionsLines,
NUM_GRAPHIC_OPTIONS_LINES,
false, true );
true );
m_Menu.m_MenuTimer.Disable();
SOUND->PlayMusic( THEME->GetPathToS("ScreenGraphicOptions music") );