do "skip screen" tests in Init(), since Init() is still called even if we
SetNewScreen() in the screen ctor
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@@ -15,7 +15,10 @@ REGISTER_SCREEN_CLASS( ScreenInstructions );
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ScreenInstructions::ScreenInstructions( CString sName ) : ScreenWithMenuElements( sName )
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{
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LOG->Trace( "ScreenInstructions::ScreenInstructions()" );
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}
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void ScreenInstructions::Init()
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{
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//
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// Skip this screen unless someone chose easy or beginner
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//
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@@ -39,10 +42,7 @@ ScreenInstructions::ScreenInstructions( CString sName ) : ScreenWithMenuElements
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if( GAMESTATE->m_PlayMode == PLAY_MODE_INVALID )
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RageException::Throw( "The PlayMode has not been set. A theme must set the PlayMode before showing ScreenInstructions." );
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}
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void ScreenInstructions::Init()
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{
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ScreenWithMenuElements::Init();
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m_sprHowToPlay.Load( THEME->GetPathG(m_sName,PlayModeToString(GAMESTATE->m_PlayMode)) );
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@@ -52,7 +52,11 @@ REGISTER_SCREEN_CLASS( ScreenSelectCharacter );
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ScreenSelectCharacter::ScreenSelectCharacter( CString sClassName ) : ScreenWithMenuElements( sClassName )
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{
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LOG->Trace( "ScreenSelectCharacter::ScreenSelectCharacter()" );
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}
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void ScreenSelectCharacter::Init()
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{
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vector<Character*> apCharacters;
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GAMESTATE->GetCharacters( apCharacters );
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if( apCharacters.empty() )
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@@ -77,16 +81,6 @@ ScreenSelectCharacter::ScreenSelectCharacter( CString sClassName ) : ScreenWithM
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return;
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}
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}
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}
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void ScreenSelectCharacter::Init()
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{
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vector<Character*> apCharacters;
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GAMESTATE->GetCharacters( apCharacters );
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if( apCharacters.empty() )
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return;
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ScreenWithMenuElements::Init();
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@@ -26,17 +26,17 @@ REGISTER_SCREEN_CLASS( ScreenSelectGroup );
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ScreenSelectGroup::ScreenSelectGroup( CString sClassName ) : ScreenWithMenuElements( sClassName )
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{
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LOG->Trace( "ScreenSelectGroup::ScreenSelectGroup()" );
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}
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void ScreenSelectGroup::Init()
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{
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if( !PREFSMAN->m_bShowSelectGroup )
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{
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GAMESTATE->m_sPreferredSongGroup = GROUP_ALL_MUSIC;
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HandleScreenMessage( SM_GoToNextScreen );
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return;
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}
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}
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void ScreenSelectGroup::Init()
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{
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ScreenWithMenuElements::Init();
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vector<Song*> aAllSongs;
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