do "skip screen" tests in Init(), since Init() is still called even if we
SetNewScreen() in the screen ctor
This commit is contained in:
@@ -15,7 +15,10 @@ REGISTER_SCREEN_CLASS( ScreenInstructions );
|
|||||||
ScreenInstructions::ScreenInstructions( CString sName ) : ScreenWithMenuElements( sName )
|
ScreenInstructions::ScreenInstructions( CString sName ) : ScreenWithMenuElements( sName )
|
||||||
{
|
{
|
||||||
LOG->Trace( "ScreenInstructions::ScreenInstructions()" );
|
LOG->Trace( "ScreenInstructions::ScreenInstructions()" );
|
||||||
|
}
|
||||||
|
|
||||||
|
void ScreenInstructions::Init()
|
||||||
|
{
|
||||||
//
|
//
|
||||||
// Skip this screen unless someone chose easy or beginner
|
// Skip this screen unless someone chose easy or beginner
|
||||||
//
|
//
|
||||||
@@ -39,10 +42,7 @@ ScreenInstructions::ScreenInstructions( CString sName ) : ScreenWithMenuElements
|
|||||||
|
|
||||||
if( GAMESTATE->m_PlayMode == PLAY_MODE_INVALID )
|
if( GAMESTATE->m_PlayMode == PLAY_MODE_INVALID )
|
||||||
RageException::Throw( "The PlayMode has not been set. A theme must set the PlayMode before showing ScreenInstructions." );
|
RageException::Throw( "The PlayMode has not been set. A theme must set the PlayMode before showing ScreenInstructions." );
|
||||||
}
|
|
||||||
|
|
||||||
void ScreenInstructions::Init()
|
|
||||||
{
|
|
||||||
ScreenWithMenuElements::Init();
|
ScreenWithMenuElements::Init();
|
||||||
|
|
||||||
m_sprHowToPlay.Load( THEME->GetPathG(m_sName,PlayModeToString(GAMESTATE->m_PlayMode)) );
|
m_sprHowToPlay.Load( THEME->GetPathG(m_sName,PlayModeToString(GAMESTATE->m_PlayMode)) );
|
||||||
|
|||||||
@@ -52,7 +52,11 @@ REGISTER_SCREEN_CLASS( ScreenSelectCharacter );
|
|||||||
ScreenSelectCharacter::ScreenSelectCharacter( CString sClassName ) : ScreenWithMenuElements( sClassName )
|
ScreenSelectCharacter::ScreenSelectCharacter( CString sClassName ) : ScreenWithMenuElements( sClassName )
|
||||||
{
|
{
|
||||||
LOG->Trace( "ScreenSelectCharacter::ScreenSelectCharacter()" );
|
LOG->Trace( "ScreenSelectCharacter::ScreenSelectCharacter()" );
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void ScreenSelectCharacter::Init()
|
||||||
|
{
|
||||||
vector<Character*> apCharacters;
|
vector<Character*> apCharacters;
|
||||||
GAMESTATE->GetCharacters( apCharacters );
|
GAMESTATE->GetCharacters( apCharacters );
|
||||||
if( apCharacters.empty() )
|
if( apCharacters.empty() )
|
||||||
@@ -77,16 +81,6 @@ ScreenSelectCharacter::ScreenSelectCharacter( CString sClassName ) : ScreenWithM
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
void ScreenSelectCharacter::Init()
|
|
||||||
{
|
|
||||||
vector<Character*> apCharacters;
|
|
||||||
GAMESTATE->GetCharacters( apCharacters );
|
|
||||||
if( apCharacters.empty() )
|
|
||||||
return;
|
|
||||||
|
|
||||||
|
|
||||||
ScreenWithMenuElements::Init();
|
ScreenWithMenuElements::Init();
|
||||||
|
|
||||||
|
|||||||
@@ -26,17 +26,17 @@ REGISTER_SCREEN_CLASS( ScreenSelectGroup );
|
|||||||
ScreenSelectGroup::ScreenSelectGroup( CString sClassName ) : ScreenWithMenuElements( sClassName )
|
ScreenSelectGroup::ScreenSelectGroup( CString sClassName ) : ScreenWithMenuElements( sClassName )
|
||||||
{
|
{
|
||||||
LOG->Trace( "ScreenSelectGroup::ScreenSelectGroup()" );
|
LOG->Trace( "ScreenSelectGroup::ScreenSelectGroup()" );
|
||||||
|
}
|
||||||
|
|
||||||
|
void ScreenSelectGroup::Init()
|
||||||
|
{
|
||||||
if( !PREFSMAN->m_bShowSelectGroup )
|
if( !PREFSMAN->m_bShowSelectGroup )
|
||||||
{
|
{
|
||||||
GAMESTATE->m_sPreferredSongGroup = GROUP_ALL_MUSIC;
|
GAMESTATE->m_sPreferredSongGroup = GROUP_ALL_MUSIC;
|
||||||
HandleScreenMessage( SM_GoToNextScreen );
|
HandleScreenMessage( SM_GoToNextScreen );
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
void ScreenSelectGroup::Init()
|
|
||||||
{
|
|
||||||
ScreenWithMenuElements::Init();
|
ScreenWithMenuElements::Init();
|
||||||
|
|
||||||
vector<Song*> aAllSongs;
|
vector<Song*> aAllSongs;
|
||||||
|
|||||||
Reference in New Issue
Block a user