do "skip screen" tests in Init(), since Init() is still called even if we
SetNewScreen() in the screen ctor
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@@ -26,17 +26,17 @@ REGISTER_SCREEN_CLASS( ScreenSelectGroup );
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ScreenSelectGroup::ScreenSelectGroup( CString sClassName ) : ScreenWithMenuElements( sClassName )
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{
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LOG->Trace( "ScreenSelectGroup::ScreenSelectGroup()" );
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}
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void ScreenSelectGroup::Init()
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{
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if( !PREFSMAN->m_bShowSelectGroup )
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{
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GAMESTATE->m_sPreferredSongGroup = GROUP_ALL_MUSIC;
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HandleScreenMessage( SM_GoToNextScreen );
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return;
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}
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}
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void ScreenSelectGroup::Init()
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{
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ScreenWithMenuElements::Init();
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vector<Song*> aAllSongs;
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