do "skip screen" tests in Init(), since Init() is still called even if we

SetNewScreen() in the screen ctor
This commit is contained in:
Glenn Maynard
2005-02-23 22:36:00 +00:00
parent 5ed6736eef
commit 456c2074e7
3 changed files with 10 additions and 16 deletions
+3 -3
View File
@@ -26,17 +26,17 @@ REGISTER_SCREEN_CLASS( ScreenSelectGroup );
ScreenSelectGroup::ScreenSelectGroup( CString sClassName ) : ScreenWithMenuElements( sClassName )
{
LOG->Trace( "ScreenSelectGroup::ScreenSelectGroup()" );
}
void ScreenSelectGroup::Init()
{
if( !PREFSMAN->m_bShowSelectGroup )
{
GAMESTATE->m_sPreferredSongGroup = GROUP_ALL_MUSIC;
HandleScreenMessage( SM_GoToNextScreen );
return;
}
}
void ScreenSelectGroup::Init()
{
ScreenWithMenuElements::Init();
vector<Song*> aAllSongs;